TY - GEN
T1 - Capturing ankle benchmark kinematics using an interactive sensory wobble board
AU - Karime, Ali
AU - Al Osman, Hussein
AU - Eid, Mohamad
AU - Gueaieb, Wail
AU - El Saddik, Abdulmotaleb
PY - 2013
Y1 - 2013
N2 - The current state-of-the-art sensory devices have enabled a reliable tracking of the human's movements. This had a positive impact on the medical field in general and on the physical rehabilitation domain in particular since it created new possibilities to the patients to train from their homes. Home-based rehabilitation systems have emerged as promising assistive tools for effective training and diagnosis. In order to provide a productive training experience, these systems should provide good assessment reports for both the patient and the clinician. The objective of this work is to form a metric to evaluate the ankle motion for rehabilitation applications. For this purpose, we use our sensory-mounted wobble board as an input interface to play a specially developed computer game that offers an intuitive and entertaining training experience. We invite 15 healthy subjects to test our system. The data collected during the play are used to derive a set of benchmarks for a number of parameters, namely the angular velocity and jerkiness.
AB - The current state-of-the-art sensory devices have enabled a reliable tracking of the human's movements. This had a positive impact on the medical field in general and on the physical rehabilitation domain in particular since it created new possibilities to the patients to train from their homes. Home-based rehabilitation systems have emerged as promising assistive tools for effective training and diagnosis. In order to provide a productive training experience, these systems should provide good assessment reports for both the patient and the clinician. The objective of this work is to form a metric to evaluate the ankle motion for rehabilitation applications. For this purpose, we use our sensory-mounted wobble board as an input interface to play a specially developed computer game that offers an intuitive and entertaining training experience. We invite 15 healthy subjects to test our system. The data collected during the play are used to derive a set of benchmarks for a number of parameters, namely the angular velocity and jerkiness.
KW - Home-based rehabilitation
KW - inertial measurement unit
KW - medical devices and applications
KW - wobble board
UR - http://www.scopus.com/inward/record.url?scp=84888235607&partnerID=8YFLogxK
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U2 - 10.1109/ICMEW.2013.6618438
DO - 10.1109/ICMEW.2013.6618438
M3 - Conference contribution
AN - SCOPUS:84888235607
SN - 9781479916047
T3 - Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
BT - Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
T2 - 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
Y2 - 15 July 2013 through 19 July 2013
ER -