CAVE: Making collective virtual narrative

Kris Layng, Ken Perlin, Sebastian Herscher, Corinne Brenner, Thomas Meduri

Research output: Contribution to journalArticlepeer-review

Abstract

CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.

Original languageEnglish (US)
Pages (from-to)349-356
Number of pages8
JournalLeonardo
Volume52
Issue number4
DOIs
StatePublished - Aug 1 2019

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Engineering (miscellaneous)
  • Music
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'CAVE: Making collective virtual narrative'. Together they form a unique fingerprint.

Cite this