TY - GEN
T1 - CAVe
T2 - ACM SIGGRAPH 2019 Art Gallery - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
AU - Layng, Kris
AU - Perlin, Ken
AU - Herscher, Sebastian
AU - Brenner, Corinne
AU - Meduri, Thomas
N1 - Funding Information:
CAVE premiered at ACM/SIGGRAPH 2018 on August 12-16 in Vancouver, Canada. The production was created by a large team of people and supporters besides the authors: Jess Bass, Hanako Greensmith, MaYaa Boateng, Marta Gospodarek, Tatiana Turin, Dennis Dembeck, Kat Jeffery, Ryan Shore, Eric Chang, Paloma Dawkins, Mia Mamede, Susan Davishi, Marcus Z. Guimaraes, Pasan Dharmasena, Cynthia Allen, Lily Cushman, Connor DeFanti, Rowan Smith, Angela Yu, Dan Lazar, Brandon Buikema, Bose, Google Daydream, Lenovo, Future Tech and NYU Future Reality Lab.
Publisher Copyright:
© 2019 ISAST
PY - 2019/7/28
Y1 - 2019/7/28
N2 - CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.
AB - CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.
UR - http://www.scopus.com/inward/record.url?scp=85071185742&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85071185742&partnerID=8YFLogxK
U2 - 10.1145/3306211.3320134
DO - 10.1145/3306211.3320134
M3 - Conference contribution
T3 - ACM SIGGRAPH 2019 Art Gallery, SIGGRAPH 2019
BT - ACM SIGGRAPH 2019 Art Gallery, SIGGRAPH 2019
PB - Association for Computing Machinery, Inc
Y2 - 28 July 2019
ER -