CAVe: Making collective virtual narrative

Kris Layng, Ken Perlin, Sebastian Herscher, Corinne Brenner, Thomas Meduri

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2019 Art Gallery, SIGGRAPH 2019
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450363112
DOIs
StatePublished - Jul 28 2019
EventACM SIGGRAPH 2019 Art Gallery - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 - Los Angeles, United States
Duration: Jul 28 2019 → …

Publication series

NameACM SIGGRAPH 2019 Art Gallery, SIGGRAPH 2019

Conference

ConferenceACM SIGGRAPH 2019 Art Gallery - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
Country/TerritoryUnited States
CityLos Angeles
Period7/28/19 → …

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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