TY - GEN
T1 - Chronicles of Exploration
T2 - 19th Annual ACM International Computing Education Research Conference, ICER 2023
AU - Johnson, Michael J.
AU - Castro, Francisco Enrique Vicente
AU - Disalvo, Betsy
AU - Desportes, Kayla
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/8/7
Y1 - 2023/8/7
N2 - Artistic computing learning environments have been of central importance in the exploration of how to support equity and inclusion in computing. Explorations within e-textiles, music, and interactive media, for example, have created diverse opportunities for learning how to program while creating culturally relevant artifacts. However, there is a gap in our understanding of the design processes of learners in these constructionist environments, including how the computational artifacts and their components impact the learning processes and the ways they build meaning and agency with computing. We advocate for research to attend more closely to the materiality of the computational materials to understand how they impact the social and cultural dimensions in which students are learning. In this paper, we present an analysis of 6 high school learners' experiences within a co-designed arts and computing curriculum. Our analyses highlight how the materiality of the components impacted the ways in which learners developed personal and epistemological connections to computing based on how it enabled them to connect to their interests, represent their ideas, engage with their community, and overcome or navigate around challenges to get to their final designs. We demonstrate how centralizing the materiality in the design of computational construction kits can inform how we support agency and engagement with computing.
AB - Artistic computing learning environments have been of central importance in the exploration of how to support equity and inclusion in computing. Explorations within e-textiles, music, and interactive media, for example, have created diverse opportunities for learning how to program while creating culturally relevant artifacts. However, there is a gap in our understanding of the design processes of learners in these constructionist environments, including how the computational artifacts and their components impact the learning processes and the ways they build meaning and agency with computing. We advocate for research to attend more closely to the materiality of the computational materials to understand how they impact the social and cultural dimensions in which students are learning. In this paper, we present an analysis of 6 high school learners' experiences within a co-designed arts and computing curriculum. Our analyses highlight how the materiality of the components impacted the ways in which learners developed personal and epistemological connections to computing based on how it enabled them to connect to their interests, represent their ideas, engage with their community, and overcome or navigate around challenges to get to their final designs. We demonstrate how centralizing the materiality in the design of computational construction kits can inform how we support agency and engagement with computing.
KW - artistic computing
KW - co-design
KW - computing education
KW - creative computing
KW - physical computing
KW - transdisciplinary
UR - http://www.scopus.com/inward/record.url?scp=85174257969&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85174257969&partnerID=8YFLogxK
U2 - 10.1145/3568813.3600132
DO - 10.1145/3568813.3600132
M3 - Conference contribution
AN - SCOPUS:85174257969
T3 - ICER 2023 - Proceedings of the 2023 ACM Conference on International Computing Education Research V.1
SP - 29
EP - 47
BT - ICER 2023 - Proceedings of the 2023 ACM Conference on International Computing Education Research V.1
PB - Association for Computing Machinery, Inc
Y2 - 7 August 2023 through 11 August 2023
ER -