TY - GEN
T1 - Co-generation of game levels and game-playing agents
AU - Dharna, Aaron
AU - Togelius, Julian
AU - Soros, L. B.
N1 - Funding Information:
This work was supported by the National Science Foundation. (Award number 1717324 - “RI: Small: General Intelligence through Algorithm Invention and Selection.”).
Publisher Copyright:
Copyright © 2020, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2020
Y1 - 2020
N2 - Open-endedness, a longstanding cornerstone of artificial life research, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree of this ability is a goal with clear applications to procedural content generation in games. The Paired Open-Ended Trailblazer (POET) algorithm, heretofore explored only in a biped walking domain, is a coevolutionary system that simultaneously generates environments and agents that can solve them. This paper introduces a POET-Inspired Neuroevolutionary System for KreativitY (PINSKY) in games, which co-generates levels for multiple video games and agents that play them. This system leverages the General Video Game Artificial Intelligence (GVGAI) framework to enable co-generation of levels and agents for the 2D Atari-style games Zelda and Solar Fox. Results demonstrate the ability of PINSKY to generate curricula of game levels, opening up a promising new avenue for research at the intersection of procedural content generation and artificial life. At the same time, results in these challenging game domains highlight the limitations of the current algorithm and opportunities for improvement.
AB - Open-endedness, a longstanding cornerstone of artificial life research, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree of this ability is a goal with clear applications to procedural content generation in games. The Paired Open-Ended Trailblazer (POET) algorithm, heretofore explored only in a biped walking domain, is a coevolutionary system that simultaneously generates environments and agents that can solve them. This paper introduces a POET-Inspired Neuroevolutionary System for KreativitY (PINSKY) in games, which co-generates levels for multiple video games and agents that play them. This system leverages the General Video Game Artificial Intelligence (GVGAI) framework to enable co-generation of levels and agents for the 2D Atari-style games Zelda and Solar Fox. Results demonstrate the ability of PINSKY to generate curricula of game levels, opening up a promising new avenue for research at the intersection of procedural content generation and artificial life. At the same time, results in these challenging game domains highlight the limitations of the current algorithm and opportunities for improvement.
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M3 - Conference contribution
AN - SCOPUS:85092377495
T3 - Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
SP - 203
EP - 209
BT - Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
A2 - Lelis, Levi
A2 - Thue, David
PB - The AAAI Press
T2 - 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
Y2 - 19 October 2020 through 23 October 2020
ER -