Co-generation of game levels and game-playing agents

Aaron Dharna, Julian Togelius, L. B. Soros

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Open-endedness, a longstanding cornerstone of artificial life research, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree of this ability is a goal with clear applications to procedural content generation in games. The Paired Open-Ended Trailblazer (POET) algorithm, heretofore explored only in a biped walking domain, is a coevolutionary system that simultaneously generates environments and agents that can solve them. This paper introduces a POET-Inspired Neuroevolutionary System for KreativitY (PINSKY) in games, which co-generates levels for multiple video games and agents that play them. This system leverages the General Video Game Artificial Intelligence (GVGAI) framework to enable co-generation of levels and agents for the 2D Atari-style games Zelda and Solar Fox. Results demonstrate the ability of PINSKY to generate curricula of game levels, opening up a promising new avenue for research at the intersection of procedural content generation and artificial life. At the same time, results in these challenging game domains highlight the limitations of the current algorithm and opportunities for improvement.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
    EditorsLevi Lelis, David Thue
    PublisherThe AAAI Press
    Pages203-209
    Number of pages7
    ISBN (Electronic)9781577358497
    StatePublished - 2020
    Event16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 - Virtual, Online
    Duration: Oct 19 2020Oct 23 2020

    Publication series

    NameProceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020

    Conference

    Conference16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
    CityVirtual, Online
    Period10/19/2010/23/20

    ASJC Scopus subject areas

    • Visual Arts and Performing Arts
    • Artificial Intelligence

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