TY - GEN
T1 - CollaboVR
T2 - 19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
AU - He, Zhenyi
AU - Du, Ruofei
AU - Perlin, Ken
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11
Y1 - 2020/11
N2 - Writing or sketching on whiteboards is an essential part of collaborative discussions in business meetings, reading groups, design sessions, and interviews. However, prior work in collaborative virtual reality (VR) systems has rarely explored the design space of multi-user layouts and interaction modes with virtual whiteboards. In this paper, we present CollaboVR, a reconfigurable framework for both co-located and geographically dispersed multi-user communication in VR. Our system unleashes users' creativity by sharing freehand drawings, converting 2D sketches into 3D models, and generating procedural animations in real-time. To minimize the computational expense for VR clients, we leverage a cloud architecture in which the computational expensive application (Chalktalk) is hosted directly on the servers, with results being simultaneously streamed to clients. We have explored three custom layouts - integrated, mirrored, and projective - to reduce visual clutter, increase eye contact, or adapt different use cases. To evaluate CollaboVR, we conducted a within-subject user study with 12 participants. Our findings reveal that users appreciate the custom configurations and real-time interactions provided by CollaboVR. We have open sourced CollaboVR at https://github.com/snowymo/CollaboVR to facilitate future research and development of natural user interfaces and real-time collaborative systems in virtual and augmented reality.
AB - Writing or sketching on whiteboards is an essential part of collaborative discussions in business meetings, reading groups, design sessions, and interviews. However, prior work in collaborative virtual reality (VR) systems has rarely explored the design space of multi-user layouts and interaction modes with virtual whiteboards. In this paper, we present CollaboVR, a reconfigurable framework for both co-located and geographically dispersed multi-user communication in VR. Our system unleashes users' creativity by sharing freehand drawings, converting 2D sketches into 3D models, and generating procedural animations in real-time. To minimize the computational expense for VR clients, we leverage a cloud architecture in which the computational expensive application (Chalktalk) is hosted directly on the servers, with results being simultaneously streamed to clients. We have explored three custom layouts - integrated, mirrored, and projective - to reduce visual clutter, increase eye contact, or adapt different use cases. To evaluate CollaboVR, we conducted a within-subject user study with 12 participants. Our findings reveal that users appreciate the custom configurations and real-time interactions provided by CollaboVR. We have open sourced CollaboVR at https://github.com/snowymo/CollaboVR to facilitate future research and development of natural user interfaces and real-time collaborative systems in virtual and augmented reality.
KW - Collaborative and social computing
KW - Collaborative and social computing systems and tools
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Human-centered computing
KW - Interaction paradigms
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85099276664&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85099276664&partnerID=8YFLogxK
U2 - 10.1109/ISMAR50242.2020.00082
DO - 10.1109/ISMAR50242.2020.00082
M3 - Conference contribution
AN - SCOPUS:85099276664
T3 - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
SP - 542
EP - 554
BT - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 November 2020 through 13 November 2020
ER -