Combinatorial partial monitoring game with linear feedback and its applications

Tian Lin, Bruno Abrahao, Robert Kleinberg, John C.S. Lui, Wei Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In online learning, a player chooses actions to play and receives reward and feedback from the environment with the goal of maximizing her reward over time. In this paper, we propose the model of combinatorial partial monitoring games with linear feedback, a model which simultane-ously addresses limited feedback, infinite outcome space of the environment and exponentially large action space of the player. We present the Global Confidence Bound (GCB) algorithm, which integrates ideas from both combinatorial multi-armed bandits and finite partial monitoring games to handle all the above issues. GCB only requires feedback on a small set of actions and achieves 0(T2/3 log T) distribution-independent regret and C(log T) distribution-dependent regret (the latter assuming unique optimal action), where T is the total time steps played. Moreover, the regret bounds only depend linearly on log \X\ rather than \X\, where X is the action space. GCB isolates offline optimization tasks from online learning and avoids explicit enumeration of all actions in the online learning part. We demonstrate that our model and algorithm can be applied to a crowdsourcing application leading to both an efficient learning algorithm and low regret, and argue that they can be applied to a wide range of combinatorial applications constrained with limited feedback.

Original languageEnglish (US)
Title of host publication31st International Conference on Machine Learning, ICML 2014
PublisherInternational Machine Learning Society (IMLS)
Pages2512-2537
Number of pages26
ISBN (Electronic)9781634393973
StatePublished - 2014
Event31st International Conference on Machine Learning, ICML 2014 - Beijing, China
Duration: Jun 21 2014Jun 26 2014

Publication series

Name31st International Conference on Machine Learning, ICML 2014
Volume3

Other

Other31st International Conference on Machine Learning, ICML 2014
Country/TerritoryChina
CityBeijing
Period6/21/146/26/14

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Software

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