Comparison of measured and simulated room impulse response for an interactive music making environment in mixed reality

Yun Han Wu, Scott M. Murakami, Agnieszka Roginska

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This project is a music-making environment created for mixed reality (MR) with the goal of blending virtual sound components seamlessly with the surrounding space using 3D audio and acoustic techniques. The resulting experience allows a participant to play and mix music by interacting with the virtual objects superimposed onto the environment around the user using the Meta 2 AR headset. In addition, the experience is utilized to compare three different acoustic simulation techniques, including one based on Image-Source Method, with objective and subjective testing.

Original languageEnglish (US)
Title of host publicationAES International Conference on Audio for Virtual and Augmented Reality 2018
Subtitle of host publicationScience, Technology, Design, and Implementation
PublisherAudio Engineering Society
Pages98-103
Number of pages6
ISBN (Electronic)9781510870390
StatePublished - Jan 1 2018
EventAES International Conference on Audio for Virtual and Augmented Reality: Science, Technology, Design, and Implementation, AVAR 2018 - Redmond, United States
Duration: Aug 20 2018Aug 22 2018

Publication series

NameProceedings of the AES International Conference
Volume2018-August

Other

OtherAES International Conference on Audio for Virtual and Augmented Reality: Science, Technology, Design, and Implementation, AVAR 2018
CountryUnited States
CityRedmond
Period8/20/188/22/18

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Acoustics and Ultrasonics

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  • Cite this

    Wu, Y. H., Murakami, S. M., & Roginska, A. (2018). Comparison of measured and simulated room impulse response for an interactive music making environment in mixed reality. In AES International Conference on Audio for Virtual and Augmented Reality 2018: Science, Technology, Design, and Implementation (pp. 98-103). (Proceedings of the AES International Conference; Vol. 2018-August). Audio Engineering Society.