COMPLEXITY OF RECOGNIZING POLYHEDRAL SCENES.

Lefteris M. Kirousis, Christos H. Papadimitriou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Given a drawing of straight lines on the plane, one wishes to decide whether it is the projection of the visible part of a set of opaque polyhedra. It is shown that this problem is NP-complete, even in the relatively simple case of trihedral scenes (no four planes share a point) without shadows or cracks. Despite this negative result, a fast algorithm is obtained for the important special case of orthohedral scenes (all planes are perpendicular to one of the three axes) with a fixed number of 'possible' objects.

Original languageEnglish (US)
Title of host publicationAnnual Symposium on Foundations of Computer Science (Proceedings)
PublisherIEEE
Pages175-185
Number of pages11
ISBN (Print)0818606444, 9780818606441
DOIs
StatePublished - 1985

Publication series

NameAnnual Symposium on Foundations of Computer Science (Proceedings)
ISSN (Print)0272-5428

ASJC Scopus subject areas

  • Hardware and Architecture

Fingerprint

Dive into the research topics of 'COMPLEXITY OF RECOGNIZING POLYHEDRAL SCENES.'. Together they form a unique fingerprint.

Cite this