Computational game creativity

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Computational creativity has traditionally relied on well-controlled, single-faceted and established domains such as visual art, narrative and audio. On the other hand, research on autonomous generation methods for game artifacts has not yet considered the creative capacity of those methods. In this paper we position computer games as the ideal application domain for computational creativity for the unique features they offer: being highly interactive, dynamic and content-intensive software applications. Their multifaceted nature is key in our argumentation as the successful orchestration of different art domains (such as visual art, audio and level architecture) with game mechanics design is a grand challenge for the study of computational creativity in this multidisciplinary domain. Computer games not only challenge computational creativity and provide a creative sandbox for advancing the field but they also offer an opportunity for computational creativity methods to be extensively assessed (via a huge population of gamers) through commercial-standard products of high impact and financial value.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 5th International Conference on Computational Creativity, ICCC 2014
    EditorsSimon Colton, Dan Ventura, Nada Lavrac, Michael Cook
    PublisherJozef Stefan Institute
    ISBN (Electronic)9789612640552
    StatePublished - Jan 1 2014
    Event5th International Conference on Computational Creativity, ICCC 2014 - Ljubljana, Slovenia
    Duration: Jun 10 2014Jun 13 2014

    Publication series

    NameProceedings of the 5th International Conference on Computational Creativity, ICCC 2014

    Conference

    Conference5th International Conference on Computational Creativity, ICCC 2014
    Country/TerritorySlovenia
    CityLjubljana
    Period6/10/146/13/14

    ASJC Scopus subject areas

    • Computational Theory and Mathematics

    Fingerprint

    Dive into the research topics of 'Computational game creativity'. Together they form a unique fingerprint.

    Cite this