Computational intelligence and tower defence games

Phillipa Avery, Julian Togelius, Elvis Alistar, Robert Pieter Van Leeuwen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed for the often under-represented casual games research area. Additionally, the use of CI in the TD games has the potential to create a more interesting, interactive and ongoing game experience for casual gamers. We present a definition of the current state and development of TD games, and include a classification of TD game components. We then describe some potential ways CI can be used to augment the TD experience. Finally, a prototype TD game based on experience-driven procedural content generation is presented.

    Original languageEnglish (US)
    Title of host publication2011 IEEE Congress of Evolutionary Computation, CEC 2011
    Pages1084-1091
    Number of pages8
    DOIs
    StatePublished - 2011
    Event2011 IEEE Congress of Evolutionary Computation, CEC 2011 - New Orleans, LA, United States
    Duration: Jun 5 2011Jun 8 2011

    Publication series

    Name2011 IEEE Congress of Evolutionary Computation, CEC 2011

    Other

    Other2011 IEEE Congress of Evolutionary Computation, CEC 2011
    Country/TerritoryUnited States
    CityNew Orleans, LA
    Period6/5/116/8/11

    ASJC Scopus subject areas

    • Computational Theory and Mathematics
    • Theoretical Computer Science

    Fingerprint

    Dive into the research topics of 'Computational intelligence and tower defence games'. Together they form a unique fingerprint.

    Cite this