Connecting theory and design through research

Cognitive skills training games

Jan Plass, Bruce D. Homer, Shashank Pawar, Frankie Tam

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

How can the effectiveness of games for learning be enhanced? In this paper, we present an approach that connects theory and research to enhance the design of games that train cognitive skills. Specifically, we combine our model for designing games for learning with Value-Added Design Research, which can provide design guidance for decisions that the model alone cannot provide. We applied this method in the context of designing games to train executive functions, an application area that is highly promising but nevertheless has produced many games that are not effective. We discuss three examples of design research studies we conducted, including the emotional design of the game, the use of an adaptive algorithm, and the design of level progressions privileging either speed or accuracy in learners’ responses. We conclude that this approach is able to contribute to both the enhancement of CHI related design challenges and to theory.

Original languageEnglish (US)
Title of host publicationSerious Games - 4th Joint International Conference, JCSG 2018, Proceedings
EditorsManuel Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Polona Caserman, Tim Marsh, Minhua Ma
PublisherSpringer-Verlag
Pages145-158
Number of pages14
ISBN (Print)9783030027612
DOIs
StatePublished - Jan 1 2018
Event4th International Joint Conference on Serious Games, JCSG 2018 - Darmstadt, Germany
Duration: Nov 7 2018Nov 8 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Joint Conference on Serious Games, JCSG 2018
CountryGermany
CityDarmstadt
Period11/7/1811/8/18

Fingerprint

Game
Adaptive algorithms
Design
Training
Skills
Adaptive Algorithm
Progression
Guidance
Enhancement
Model
Learning

Keywords

  • Executive functions
  • Game design methodology
  • Value added research

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Plass, J., Homer, B. D., Pawar, S., & Tam, F. (2018). Connecting theory and design through research: Cognitive skills training games. In M. Oliveira, J. Baalsrud Hauge, S. Göbel, A. Garcia-Agundez, T. Tregel, P. Caserman, T. Marsh, ... M. Ma (Eds.), Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings (pp. 145-158). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11243 LNCS). Springer-Verlag. https://doi.org/10.1007/978-3-030-02762-9_15

Connecting theory and design through research : Cognitive skills training games. / Plass, Jan; Homer, Bruce D.; Pawar, Shashank; Tam, Frankie.

Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings. ed. / Manuel Oliveira; Jannicke Baalsrud Hauge; Stefan Göbel; Augusto Garcia-Agundez; Thomas Tregel; Polona Caserman; Tim Marsh; Minhua Ma. Springer-Verlag, 2018. p. 145-158 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11243 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Plass, J, Homer, BD, Pawar, S & Tam, F 2018, Connecting theory and design through research: Cognitive skills training games. in M Oliveira, J Baalsrud Hauge, S Göbel, A Garcia-Agundez, T Tregel, P Caserman, T Marsh & M Ma (eds), Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11243 LNCS, Springer-Verlag, pp. 145-158, 4th International Joint Conference on Serious Games, JCSG 2018, Darmstadt, Germany, 11/7/18. https://doi.org/10.1007/978-3-030-02762-9_15
Plass J, Homer BD, Pawar S, Tam F. Connecting theory and design through research: Cognitive skills training games. In Oliveira M, Baalsrud Hauge J, Göbel S, Garcia-Agundez A, Tregel T, Caserman P, Marsh T, Ma M, editors, Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings. Springer-Verlag. 2018. p. 145-158. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-02762-9_15
Plass, Jan ; Homer, Bruce D. ; Pawar, Shashank ; Tam, Frankie. / Connecting theory and design through research : Cognitive skills training games. Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings. editor / Manuel Oliveira ; Jannicke Baalsrud Hauge ; Stefan Göbel ; Augusto Garcia-Agundez ; Thomas Tregel ; Polona Caserman ; Tim Marsh ; Minhua Ma. Springer-Verlag, 2018. pp. 145-158 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{7a76768c88864838ab652538610b964b,
title = "Connecting theory and design through research: Cognitive skills training games",
abstract = "How can the effectiveness of games for learning be enhanced? In this paper, we present an approach that connects theory and research to enhance the design of games that train cognitive skills. Specifically, we combine our model for designing games for learning with Value-Added Design Research, which can provide design guidance for decisions that the model alone cannot provide. We applied this method in the context of designing games to train executive functions, an application area that is highly promising but nevertheless has produced many games that are not effective. We discuss three examples of design research studies we conducted, including the emotional design of the game, the use of an adaptive algorithm, and the design of level progressions privileging either speed or accuracy in learners’ responses. We conclude that this approach is able to contribute to both the enhancement of CHI related design challenges and to theory.",
keywords = "Executive functions, Game design methodology, Value added research",
author = "Jan Plass and Homer, {Bruce D.} and Shashank Pawar and Frankie Tam",
year = "2018",
month = "1",
day = "1",
doi = "10.1007/978-3-030-02762-9_15",
language = "English (US)",
isbn = "9783030027612",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer-Verlag",
pages = "145--158",
editor = "Manuel Oliveira and {Baalsrud Hauge}, Jannicke and Stefan G{\"o}bel and Augusto Garcia-Agundez and Thomas Tregel and Polona Caserman and Tim Marsh and Minhua Ma",
booktitle = "Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings",

}

TY - GEN

T1 - Connecting theory and design through research

T2 - Cognitive skills training games

AU - Plass, Jan

AU - Homer, Bruce D.

AU - Pawar, Shashank

AU - Tam, Frankie

PY - 2018/1/1

Y1 - 2018/1/1

N2 - How can the effectiveness of games for learning be enhanced? In this paper, we present an approach that connects theory and research to enhance the design of games that train cognitive skills. Specifically, we combine our model for designing games for learning with Value-Added Design Research, which can provide design guidance for decisions that the model alone cannot provide. We applied this method in the context of designing games to train executive functions, an application area that is highly promising but nevertheless has produced many games that are not effective. We discuss three examples of design research studies we conducted, including the emotional design of the game, the use of an adaptive algorithm, and the design of level progressions privileging either speed or accuracy in learners’ responses. We conclude that this approach is able to contribute to both the enhancement of CHI related design challenges and to theory.

AB - How can the effectiveness of games for learning be enhanced? In this paper, we present an approach that connects theory and research to enhance the design of games that train cognitive skills. Specifically, we combine our model for designing games for learning with Value-Added Design Research, which can provide design guidance for decisions that the model alone cannot provide. We applied this method in the context of designing games to train executive functions, an application area that is highly promising but nevertheless has produced many games that are not effective. We discuss three examples of design research studies we conducted, including the emotional design of the game, the use of an adaptive algorithm, and the design of level progressions privileging either speed or accuracy in learners’ responses. We conclude that this approach is able to contribute to both the enhancement of CHI related design challenges and to theory.

KW - Executive functions

KW - Game design methodology

KW - Value added research

UR - http://www.scopus.com/inward/record.url?scp=85056447303&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85056447303&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-02762-9_15

DO - 10.1007/978-3-030-02762-9_15

M3 - Conference contribution

SN - 9783030027612

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 145

EP - 158

BT - Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings

A2 - Oliveira, Manuel

A2 - Baalsrud Hauge, Jannicke

A2 - Göbel, Stefan

A2 - Garcia-Agundez, Augusto

A2 - Tregel, Thomas

A2 - Caserman, Polona

A2 - Marsh, Tim

A2 - Ma, Minhua

PB - Springer-Verlag

ER -