@inproceedings{24785c592afc47b29a4dba1695d77162,
title = "Coordinating tools and talk in a tangible tabletop game",
abstract = "This paper discusses how children use tools with language to support their interactions in a tangible tabletop game. Using Speech Act theory as a theoretical framework, videos of dyads using the land use planning game Youtopia were qualitatively analyzed to identify emergent themes. A key finding is that learner{\textquoteright}s use tools and talk together to present evidence to support their position. The implication is that tangible designers can target support for specific kinds of collaborative interactions by creating tools to provide evidence for anticipated points of decision making, negotiation and conflict.",
keywords = "CSCL, Children, Design, Discourse, Multi-touch, Sustainable games, TUIs, Tabletops",
author = "{Hall Willis}, {Amanda G.} and Wise, {Alyssa Friend} and Antle, {Alissa Nicole}",
note = "Funding Information: We gratefully acknowledge the support of NSERC, SSHRC, and GRAND NCE in making this project possible. Publisher Copyright: {\textcopyright} ISLS; 11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015 ; Conference date: 07-06-2015 Through 11-06-2015",
year = "2015",
language = "English (US)",
series = "Computer-Supported Collaborative Learning Conference, CSCL",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "835--836",
editor = "Oskar Lindwall and Paivi Hakkinen and Timothy Koschmann and Pierre Tchounikine and Sten Ludvigsen",
booktitle = "Exploring the Material Conditions of Learning",
}