Coordinating tools and talk in a tangible tabletop game

Amanda G. Hall Willis, Alyssa Friend Wise, Alissa Nicole Antle

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper discusses how children use tools with language to support their interactions in a tangible tabletop game. Using Speech Act theory as a theoretical framework, videos of dyads using the land use planning game Youtopia were qualitatively analyzed to identify emergent themes. A key finding is that learner’s use tools and talk together to present evidence to support their position. The implication is that tangible designers can target support for specific kinds of collaborative interactions by creating tools to provide evidence for anticipated points of decision making, negotiation and conflict.

Original languageEnglish (US)
Title of host publicationExploring the Material Conditions of Learning
Subtitle of host publicationComputer Supported Collaborative Learning Conference 2015, CSCL 2015 - Conference Proceedings
EditorsOskar Lindwall, Paivi Hakkinen, Timothy Koschmann, Pierre Tchounikine, Sten Ludvigsen
PublisherInternational Society of the Learning Sciences (ISLS)
Pages835-836
Number of pages2
ISBN (Electronic)9780990355076
StatePublished - 2015
Event11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015 - Gothenburg, Sweden
Duration: Jun 7 2015Jun 11 2015

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume2
ISSN (Print)1573-4552

Conference

Conference11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015
Country/TerritorySweden
CityGothenburg
Period6/7/156/11/15

Keywords

  • CSCL
  • Children
  • Design
  • Discourse
  • Multi-touch
  • Sustainable games
  • TUIs
  • Tabletops

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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