TY - GEN
T1 - Creating emotive responsive characters within virtual worlds
AU - Perlin, Ken
N1 - Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 2000.
PY - 2000
Y1 - 2000
N2 - Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.
AB - Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.
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U2 - 10.1007/3-540-45016-5_10
DO - 10.1007/3-540-45016-5_10
M3 - Conference contribution
AN - SCOPUS:84942740765
SN - 3540677070
SN - 9783540677079
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 99
EP - 106
BT - Virtual Worlds - 2nd International Conference, VW 2000, Proceedings
A2 - Heudin, Jean-Claude
PB - Springer Verlag
T2 - 2nd International Conference on Virtual Worlds, VW 2000
Y2 - 5 July 2000 through 7 July 2000
ER -