Creating emotive responsive characters within virtual worlds

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.

Original languageEnglish (US)
Title of host publicationVirtual Worlds - 2nd International Conference, VW 2000, Proceedings
EditorsJean-Claude Heudin
PublisherSpringer Verlag
Pages99-106
Number of pages8
ISBN (Print)3540677070, 9783540677079
DOIs
StatePublished - 2000
Event2nd International Conference on Virtual Worlds, VW 2000 - Paris, France
Duration: Jul 5 2000Jul 7 2000

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1834
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other2nd International Conference on Virtual Worlds, VW 2000
Country/TerritoryFrance
CityParis
Period7/5/007/7/00

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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