@inproceedings{601654ae594747d7ab988dc327c35eeb,
title = "Creating emotive responsive characters within virtual worlds",
abstract = "Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.",
author = "Ken Perlin",
year = "2000",
doi = "10.1007/3-540-45016-5_10",
language = "English (US)",
isbn = "3540677070",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "99--106",
editor = "Jean-Claude Heudin",
booktitle = "Virtual Worlds - 2nd International Conference, VW 2000, Proceedings",
note = "2nd International Conference on Virtual Worlds, VW 2000 ; Conference date: 05-07-2000 Through 07-07-2000",
}