Creativity, Compositionality, and Common Sense in Human Goal Generation

Guy Davidson, Todd M. Gureckis, Brenden M. Lake

Research output: Contribution to conferencePaperpeer-review

Abstract

Inspired by notions of intrinsic motivation (Schmidhuber, 2010) and play as proposing and solving arbitrary problems (Chu and Schulz, 2020b), we report initial progress toward computational modeling of playful goal generation. We create an embodied, 3D environment resembling a child's room, and ask study participants to play in the environment and then create a scorable game. We propose to model games using a domain-specific language, which represents each game as a computer program. These programs act as reward-generating functions, mapping states visited by an agent as they play a game to the score they should receive. We then analyze our corpus of program representations to highlight four key aspects of human games that would contribute to constructing effective computational models of game generation: creativity, compositionality, common sense, and context sensitivity.

Original languageEnglish (US)
Pages3369-3375
Number of pages7
StatePublished - 2022
Event44th Annual Meeting of the Cognitive Science Society: Cognitive Diversity, CogSci 2022 - Toronto, Canada
Duration: Jul 27 2022Jul 30 2022

Conference

Conference44th Annual Meeting of the Cognitive Science Society: Cognitive Diversity, CogSci 2022
Country/TerritoryCanada
CityToronto
Period7/27/227/30/22

Keywords

  • domain-specific language
  • exploration
  • goals
  • intrinsic motivation
  • play
  • program induction
  • program synthesis

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Human-Computer Interaction
  • Cognitive Neuroscience

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