TY - GEN
T1 - Cryptographically blinded games
T2 - 15th ACM Conference on Economics and Computation, EC 2014
AU - Hubáček, Pavel
AU - Park, Sunoo
PY - 2014
Y1 - 2014
N2 - In this work we apply methods from cryptography to enable mutually distrusting players to implement broad classes of mediated equilibria of strategic games without trusted mediation. Our implementation uses a pre-play 'cheap talk' phase, consisting of non- binding communication between players prior to play in the original game. In the cheap talk phase, the players run a secure multi-party computation protocol to sample from an equilibrium of a "cryptographically blinded" version of the game, in which actions are encrypted. Coarse correlated equilibrium. Coarse correlated equilibria (CCE) are a generalization of correlated equilibria (CE), invoking a notion of commitment. Suppose a mediator samples an action profile a from a distribution α. We say α is a CCE if no player has incentive not to "promise" in advance - before seeing his advice ai - to play according to the advice, if he believes that all other players will commit to do the same. Note that players who do not commit will not see the advice at all, and hence must play an independent strategy. In this paper, we address the following question: How can the players of a strategic game implement any CCE via (cryptographic) pre-play communication without trusting each other or a mediator? In the computational setting, we give an implementation for general strategic games, in the form of an extended game comprising a cryptographic protocol in the pre-play phase, which securely samples an action profile for a "cryptographically blinded" version of the game. The blinded game's action space consists of encryptions of the original game's actions. Our implementation has the strong property that any computational CCE of the original game corresponds to a payoff-equivalent Nash equilibrium of the extended game. Furthermore, it achieves strategic equivalence, in that every computational Nash equilibrium of the extended game corresponds to a computational CCE of the original game. In the information-theoretic setting, we give an implementation for strategic games with four or more players, using a similar cryptographically blinded pre-play phase given pairwise communication channels. This also achieves strategic equivalence. Both the restriction to four or more players and the need for a stronger communication model are unavoidable in this setting, as shown by impossibility results of [Bárány 1992; Ben-Or et al. 1988; Pease et al. 1980; Aumann and Hart 2003]. Relation to prior work. The pre-play literature considers the problem of implementing equilibria without mediation. Our work generalizes that of [Bárány 1992] in the information-theoretic setting and [Dodis et al. 2000] in the computational setting. It has long been recognized that the possibility to commit to strategies in advance can increase payoffs achievable in a game, starting with [von Stackelberg 1934]; in this work, we achieve the payoffs of CCE without resorting to the usual assumption of binding contracts. Our results are achieved using a very weak (and necessary [Hubáček et al. 2013]) notion of mediation, where the mediator's actions are publicly verifiable, and moreover the mediator's output does not affect players' strategic choices.
AB - In this work we apply methods from cryptography to enable mutually distrusting players to implement broad classes of mediated equilibria of strategic games without trusted mediation. Our implementation uses a pre-play 'cheap talk' phase, consisting of non- binding communication between players prior to play in the original game. In the cheap talk phase, the players run a secure multi-party computation protocol to sample from an equilibrium of a "cryptographically blinded" version of the game, in which actions are encrypted. Coarse correlated equilibrium. Coarse correlated equilibria (CCE) are a generalization of correlated equilibria (CE), invoking a notion of commitment. Suppose a mediator samples an action profile a from a distribution α. We say α is a CCE if no player has incentive not to "promise" in advance - before seeing his advice ai - to play according to the advice, if he believes that all other players will commit to do the same. Note that players who do not commit will not see the advice at all, and hence must play an independent strategy. In this paper, we address the following question: How can the players of a strategic game implement any CCE via (cryptographic) pre-play communication without trusting each other or a mediator? In the computational setting, we give an implementation for general strategic games, in the form of an extended game comprising a cryptographic protocol in the pre-play phase, which securely samples an action profile for a "cryptographically blinded" version of the game. The blinded game's action space consists of encryptions of the original game's actions. Our implementation has the strong property that any computational CCE of the original game corresponds to a payoff-equivalent Nash equilibrium of the extended game. Furthermore, it achieves strategic equivalence, in that every computational Nash equilibrium of the extended game corresponds to a computational CCE of the original game. In the information-theoretic setting, we give an implementation for strategic games with four or more players, using a similar cryptographically blinded pre-play phase given pairwise communication channels. This also achieves strategic equivalence. Both the restriction to four or more players and the need for a stronger communication model are unavoidable in this setting, as shown by impossibility results of [Bárány 1992; Ben-Or et al. 1988; Pease et al. 1980; Aumann and Hart 2003]. Relation to prior work. The pre-play literature considers the problem of implementing equilibria without mediation. Our work generalizes that of [Bárány 1992] in the information-theoretic setting and [Dodis et al. 2000] in the computational setting. It has long been recognized that the possibility to commit to strategies in advance can increase payoffs achievable in a game, starting with [von Stackelberg 1934]; in this work, we achieve the payoffs of CCE without resorting to the usual assumption of binding contracts. Our results are achieved using a very weak (and necessary [Hubáček et al. 2013]) notion of mediation, where the mediator's actions are publicly verifiable, and moreover the mediator's output does not affect players' strategic choices.
KW - blinded games
KW - cheap talk
KW - coarse correlated equilibria
KW - cryptographic protocols
KW - encryption
KW - multi-party computation
KW - power of commitment
UR - http://www.scopus.com/inward/record.url?scp=84903194739&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84903194739&partnerID=8YFLogxK
U2 - 10.1145/2600057.2602903
DO - 10.1145/2600057.2602903
M3 - Conference contribution
AN - SCOPUS:84903194739
SN - 9781450325653
T3 - EC 2014 - Proceedings of the 15th ACM Conference on Economics and Computation
SP - 207
EP - 208
BT - EC 2014 - Proceedings of the 15th ACM Conference on Economics and Computation
PB - Association for Computing Machinery
Y2 - 8 June 2014 through 12 June 2014
ER -