Cue combination for texture-defined edge localization

Research output: Contribution to journalArticle

Abstract

Many visual tasks can be carried out using several sources of information simultaneously. The most accurate estimates of scene properties require the observer to utilize all available information and to combine the information sources in an optimal manner. We carried out two experiments that required observers to judge the relative location of two texture-defined edges (a Vernier task). The edges were signaled by a change across the edge of two texture properties [either frequency and orientation (Exp. 1) or contrast and orientation (Expt. 2)]. The reliability of each cue was controlled by varying the distance over which the change (in frequency, orientation or contrast) occurred - a kind of "texture blur." In some conditions, the position of the edge signaled by one cue was shifted relative to the other ("perturbation analysis"). An ideal-observer model previously used in studies of depth perception and color constancy, Modified Weak Fusion (MWF; Landy et al., Vision Research 35, 389-412, 1995), was fit to the data. Although the fit can be rejected relative to some more elaborate models (i.e. with additional free parameters), especially given the large quantity of data, the MWF model does account for most trends in the data. A second, sub-optimal model that switches between the available cues from trial to trial does a poor job of accounting for the data.

Original languageEnglish (US)
Pages (from-to)460a
JournalJournal of vision
Volume1
Issue number3
DOIs
StatePublished - 2001

ASJC Scopus subject areas

  • Ophthalmology
  • Sensory Systems

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