Cultivating empathy through narratives in virtual reality: a review

Christos Hadjipanayi, Maria Christofi, Domna Banakou, Despina Michael-Grigoriou

Research output: Contribution to journalArticlepeer-review

Abstract

In recent years, there has been a growing interest in the potential of virtual reality (VR) as a powerful tool for storytelling and as a means of promoting empathy. This systematic review examines 20 research papers that were deemed relevant based on inclusion and exclusion criteria from a database of a total of 661 papers to investigate the use of VR for empathy-building through immersive storytelling. Thematic analysis of the interventions revealed that most of the narratives focused on the experiences of victims of abuse, social minorities, and individuals affected by medical conditions or political ramifications. These fall under three types of digital narratives identified as (a) personal, (b) historical, and (c) educational. Changes in empathy are identified either through comparisons with non-VR narratives or pre- and post-interventions. Interaction techniques, VR affordances, and methods to measure empathy are further identified. The review concludes that while VR shows promise as a tool for promoting empathy, more research is needed to fully understand its potential and limitations.

Original languageEnglish (US)
Pages (from-to)507-519
Number of pages13
JournalPersonal and Ubiquitous Computing
Volume28
Issue number3-4
DOIs
StatePublished - Aug 2024

Keywords

  • Empathy
  • Immersive
  • Narrative
  • Storytelling
  • Virtual reality

ASJC Scopus subject areas

  • Hardware and Architecture
  • Computer Science Applications
  • Management Science and Operations Research
  • Library and Information Sciences

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