TY - GEN
T1 - DanceBits 'It tells you to see us'
T2 - 18th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2024
AU - DesPortes, Kayla
AU - McDermott, Kathleen
AU - Bergner, Yoav
AU - Castro, Francisco Enrique Vicente
AU - Musharrat, Sauda
AU - Lunia, Aakruti
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2024/2/11
Y1 - 2024/2/11
N2 - Wearable electronics expand the ways learners can create with computing as they gain proficiency with programming and electronics. Dance is one domain where wearables can support creative, embodied practices in computing education. However, wearable electronics need to be small, durable, and easily integrated into clothing to meet the constraints of dance contexts. These features are challenging to achieve, especially when working with novices. We present DanceBits, a wearable prototyping kit for dance that was co-developed with a justice-oriented, computing and dance education organization. DanceBits’ plug-and-play system uses small PCBs with solderless connectors to support dancers in rapidly designing, building, and performing with electronic costumes. Our user studies exploring the system with dance instructors and youth participants show that DanceBits enabled fast development of wearables, offered users a breadth of expressivity through computational and choreographic choices, and empowered dancers to see wearables as a tool for developing their movement practices.
AB - Wearable electronics expand the ways learners can create with computing as they gain proficiency with programming and electronics. Dance is one domain where wearables can support creative, embodied practices in computing education. However, wearable electronics need to be small, durable, and easily integrated into clothing to meet the constraints of dance contexts. These features are challenging to achieve, especially when working with novices. We present DanceBits, a wearable prototyping kit for dance that was co-developed with a justice-oriented, computing and dance education organization. DanceBits’ plug-and-play system uses small PCBs with solderless connectors to support dancers in rapidly designing, building, and performing with electronic costumes. Our user studies exploring the system with dance instructors and youth participants show that DanceBits enabled fast development of wearables, offered users a breadth of expressivity through computational and choreographic choices, and empowered dancers to see wearables as a tool for developing their movement practices.
KW - Creative Computing
KW - Dance Education
KW - Physical Computing Education
KW - Wearables
UR - http://www.scopus.com/inward/record.url?scp=85185226146&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85185226146&partnerID=8YFLogxK
U2 - 10.1145/3623509.3633350
DO - 10.1145/3623509.3633350
M3 - Conference contribution
AN - SCOPUS:85185226146
T3 - ACM International Conference Proceeding Series
BT - TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery
Y2 - 11 February 2024 through 14 February 2024
ER -