TY - GEN
T1 - Danceon
T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021
AU - Payne, William C.
AU - Bergner, Yoav
AU - West, Mary Etta
AU - Charp, Carlie
AU - Shapiro, R. Benjamin
AU - Szafr, Danielle Albers
AU - Taylor, Edd V.
AU - DesPortes, Kayla
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/5/6
Y1 - 2021/5/6
N2 - Dance provides unique opportunities for embodied interdisciplinary learning experiences that can be personally and culturally relevant. danceON is a system that supports learners to leverage their body movement as they engage in artistic practices across data science, computing, and dance. The technology includes a Domain Specifc Language (DSL) with declarative syntax and reactive behavior, a media player with pose detection and classifcation, and a web-based IDE. danceON provides a low-foor allowing users to bind virtual shapes to body positions in under three lines of code, while also enabling complex, dynamic animations that users can design working with conditionals and past position data. We developed danceON to support distance learning and deployed it in two consecutive cohorts of a remote, two-week summer camp for young women of color. We present our fndings from an analysis of the experience and the resulting computational performances. The work identifes implications for how design can support learners' expression across culturally relevant themes and examines challenges from the lens of usability of the computing language and technology.
AB - Dance provides unique opportunities for embodied interdisciplinary learning experiences that can be personally and culturally relevant. danceON is a system that supports learners to leverage their body movement as they engage in artistic practices across data science, computing, and dance. The technology includes a Domain Specifc Language (DSL) with declarative syntax and reactive behavior, a media player with pose detection and classifcation, and a web-based IDE. danceON provides a low-foor allowing users to bind virtual shapes to body positions in under three lines of code, while also enabling complex, dynamic animations that users can design working with conditionals and past position data. We developed danceON to support distance learning and deployed it in two consecutive cohorts of a remote, two-week summer camp for young women of color. We present our fndings from an analysis of the experience and the resulting computational performances. The work identifes implications for how design can support learners' expression across culturally relevant themes and examines challenges from the lens of usability of the computing language and technology.
KW - Computing education
KW - Culturally responsive pedagogy
KW - Dance
KW - Data literacy
KW - Design based research
UR - http://www.scopus.com/inward/record.url?scp=85106721559&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85106721559&partnerID=8YFLogxK
U2 - 10.1145/3411764.3445149
DO - 10.1145/3411764.3445149
M3 - Conference contribution
AN - SCOPUS:85106721559
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 8 May 2021 through 13 May 2021
ER -