TY - GEN
T1 - Data-driven design
T2 - 9th International Conference on Computational Creativity, ICCC 2018
AU - Barros, Gabriella A.B.
AU - Green, Michael Cerny
AU - Liapis, Antonios
AU - Togelius, Julian
N1 - Funding Information:
Gabriella Barros acknowledges financial support from CAPES and Science Without Borders program, BEX 1372713-3. Antonios Liapis has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 693150.
Publisher Copyright:
© ICCC 2018.All rights reserved.
PY - 2018
Y1 - 2018
N2 - Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data games, which are games that are generated partly based on open data. Using Data Adventures, a series of generators that create adventure games from data sources such as Wikipedia and OpenStreetMap, as a lens we explore several tradeoffs and issues in maximalist game design. This includes the tension between transformation and fidelity, between decorative and functional content, and legal and ethical issues resulting from this type of generativity. This paper sketches out the design space of maximalist data-driven games, a design space that is mostly unexplored.
AB - Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data games, which are games that are generated partly based on open data. Using Data Adventures, a series of generators that create adventure games from data sources such as Wikipedia and OpenStreetMap, as a lens we explore several tradeoffs and issues in maximalist game design. This includes the tension between transformation and fidelity, between decorative and functional content, and legal and ethical issues resulting from this type of generativity. This paper sketches out the design space of maximalist data-driven games, a design space that is mostly unexplored.
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M3 - Conference contribution
AN - SCOPUS:85055495790
T3 - Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018
SP - 169
EP - 176
BT - Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018
A2 - Pachet, Francois
A2 - Jordanous, Anna
A2 - Leon, Carlos
PB - Association for Computational Creativity (ACC)
Y2 - 25 June 2018 through 29 June 2018
ER -