@inproceedings{9a5f3836710f462fb7a5fa9cc1786089,
title = "Designing Effective Playful Collaborative Science Learning in VR",
abstract = "How do we design effective immersive VR experiences? Looking Inside Cells is a set of collaborative immersive virtual reality science learning simulations that were designed by applying best practices for learning experience design, taking advantage of the unique affordances of VR for learning. In this paper we describe design features of immersive learning we implemented, including features related to interaction, collaboration, playfulness, and emotional design. We then describe the front-end, client-server communication, and network framework that facilitated these features. We argue that the design of effective VR learning experience requires establishing a link from learning objectives to affordances of VR and, eventually, to design features that serve specific functions in facilitating learning.",
keywords = "Affordances, Collaborative VR, Immersive VR, Playful science learning",
author = "Plass, {Jan L.} and Ken Perlin and Agnieszka Roginska and Chris Hovey and Fabian Fr{\"o}hlich and Maso, {Aniol Saurina} and Alvaro Olsen and Zhenyi He and Robert Pahle and Sounak Ghosh",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 8th Joint International Conference on Serious Games, JCSG 2022 ; Conference date: 22-09-2022 Through 23-09-2022",
year = "2022",
doi = "10.1007/978-3-031-15325-9_3",
language = "English (US)",
isbn = "9783031153242",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "30--35",
editor = "Heinrich S{\"o}bke and Pia Spangenberger and Philipp M{\"u}ller and Stefan G{\"o}bel",
booktitle = "Serious Games - Joint International Conference, JCSG 2022, Proceedings",
address = "Germany",
}