Designing Effective Playful Collaborative Science Learning in VR

Jan L. Plass, Ken Perlin, Agnieszka Roginska, Chris Hovey, Fabian Fröhlich, Aniol Saurina Maso, Alvaro Olsen, Zhenyi He, Robert Pahle, Sounak Ghosh

Research output: Chapter in Book/Report/Conference proceedingConference contribution


How do we design effective immersive VR experiences? Looking Inside Cells is a set of collaborative immersive virtual reality science learning simulations that were designed by applying best practices for learning experience design, taking advantage of the unique affordances of VR for learning. In this paper we describe design features of immersive learning we implemented, including features related to interaction, collaboration, playfulness, and emotional design. We then describe the front-end, client-server communication, and network framework that facilitated these features. We argue that the design of effective VR learning experience requires establishing a link from learning objectives to affordances of VR and, eventually, to design features that serve specific functions in facilitating learning.

Original languageEnglish (US)
Title of host publicationSerious Games - Joint International Conference, JCSG 2022, Proceedings
EditorsHeinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages6
ISBN (Print)9783031153242
StatePublished - 2022
Event8th Joint International Conference on Serious Games, JCSG 2022 - Weimar, Germany
Duration: Sep 22 2022Sep 23 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13476 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference8th Joint International Conference on Serious Games, JCSG 2022


  • Affordances
  • Collaborative VR
  • Immersive VR
  • Playful science learning

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


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