@inproceedings{e8c689f18fc44e21a1f0f68d4ec18a4b,
title = "Drawing without replacement as a game mechanic",
abstract = "We introduce several deck of cards and dice models that can be used to represent stochastic outcomes in tabletop games. We analyze these using a toy game introduced as a Micro Combat game. By simulating the outcome of the game with these different models we can analyze them in terms of their salience, disparity, fairness and obfuscation. We expect this analysis to help designers choose the method that best suits their intended experience.",
keywords = "Board games, Dice, Randomness",
author = "{De Mesentier Silva}, Fernando and Christoph Salge and Aaron Isaksen and Julian Togelius and Andy Nealen",
year = "2018",
month = aug,
day = "7",
doi = "10.1145/3235765.3235822",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Sebastian Deterding and Mitu Khandaker and Sebastian Risi and Jose Font and Steve Dahlskog and Christoph Salge and Olsson, {Carl Magnus}",
booktitle = "Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018",
note = "13th International Conference on the Foundations of Digital Games, FDG 2018 ; Conference date: 07-08-2018 Through 10-08-2018",
}