DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft

Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast, text-to-3D methods allow users to specify desired characteristics in natural language, offering a high amount of flexibility and expressivity. But unlike PCG, such approaches cannot guarantee functionality, which is crucial for certain applications like game design. In this paper, we present a method for generating functional 3D artifacts from free-form text prompts in the open-world game Minecraft. Our method, DreamCraft, trains quantized Neural Radiance Fields (NeRFs) to represent artifacts that, when viewed in-game, match given text descriptions. We find that DreamCraft produces more aligned in-game artifacts than a baseline that post-processes the output of an unconstrained NeRF. Thanks to the quantized representation of the environment, functional constraints can be integrated using specialized loss terms. We show how this can be leveraged to generate 3D structures that match a target distribution or obey certain adjacency rules over the block types. DreamCraft inherits a high degree of expressivity and controllability from the NeRF, while still being able to incorporate functional constraints through domain-specific objectives.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024
    EditorsGillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen
    PublisherAssociation for Computing Machinery
    ISBN (Electronic)9798400709555
    DOIs
    StatePublished - May 21 2024
    Event19th International Conference on the Foundations of Digital Games, FDG 2024 - Worcester, United States
    Duration: May 21 2024May 24 2024

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    Conference19th International Conference on the Foundations of Digital Games, FDG 2024
    Country/TerritoryUnited States
    CityWorcester
    Period5/21/245/24/24

    Keywords

    • Minecraft
    • Neural Radiance Fields
    • Procedural Content Generation

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

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