Dynamic conflict on a network

Marcin Dziubinski, Sanjeev Goyal, David E.N. Minarsch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Players are endowed with resources. A player can engage in conflict with others to enlarge his resources. The set of potential conflicts is defined by a contiguity network. Players are farsighted and aim to maximize their resources. They decide on whether to wage war or remain peaceful. The winner of a war takes control of the loser's node and resources; he then decides on whether to wage war against other neighbours, or to stay peaceful. The game ends when either all players choose to be peaceful or when only one player is left. We study the influence of the technology of conflict and the structure of the network on war and peace. Our first result identifies a threshold property in the technology of conflict: above this threshold, every ruler wishes to wage war and, eventually, there is a hegemon. Below the threshold, resources and networks determine the prospects for peace and the number of kingdoms. We develop sufficient conditions for war and provide examples with lasting peace.

Original languageEnglish (US)
Title of host publicationEC 2016 - Proceedings of the 2016 ACM Conference on Economics and Computation
PublisherAssociation for Computing Machinery, Inc
Pages655-656
Number of pages2
ISBN (Electronic)9781450339360
DOIs
StatePublished - Jul 21 2016
Event17th ACM Conference on Economics and Computation, EC 2016 - Maastricht, Netherlands
Duration: Jul 24 2016Jul 28 2016

Publication series

NameEC 2016 - Proceedings of the 2016 ACM Conference on Economics and Computation

Other

Other17th ACM Conference on Economics and Computation, EC 2016
Country/TerritoryNetherlands
CityMaastricht
Period7/24/167/28/16

Keywords

  • Conflict
  • Dynamics
  • Networks
  • Tullock contest

ASJC Scopus subject areas

  • Economics and Econometrics
  • Computational Mathematics
  • Computer Science (miscellaneous)
  • Statistics and Probability

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