Early reflection remapping in synthetic room impulse responses: Theoretical foundation

Gregory Reardon, Agnieszka Roginska

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In audio-visual augmented and virtual reality applications, the audio delivered must be consistent with the physical or virtual environment, respectively, in which the viewer/listener is located. Artificial binaural reverberation processing can be used to match the listener’s/viewer’s environment acoustics. Typical real-time artificial binaural reverberators render the binaural room impulse response in three distinct section for computational efficiency. Rendering the response using different techniques means that within the response the early reflections and late reverberation may not give the same room-acoustic impression. This paper lays the theoretical foundation for early reflection remapping. This is accomplished by acoustically characterizing the virtual room implied by the early reflections renderer and then later removing that room-character from the response through frequency-domain reshaping.

Original languageEnglish (US)
Title of host publication143rd Audio Engineering Society Convention 2017, AES 2017
PublisherAudio Engineering Society
Pages1065-1069
Number of pages5
ISBN (Electronic)9781510870703
StatePublished - 2017
Event143rd Audio Engineering Society Convention 2017, AES 2017 - New York, United States
Duration: Oct 18 2017Oct 20 2017

Publication series

Name143rd Audio Engineering Society Convention 2017, AES 2017
Volume2

Other

Other143rd Audio Engineering Society Convention 2017, AES 2017
Country/TerritoryUnited States
CityNew York
Period10/18/1710/20/17

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Modeling and Simulation
  • Acoustics and Ultrasonics

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