@article{956b984991194349b00b0b68dc683230,
title = "Edgar Allan Poe's riddle: Framing effects in repeated matching pennies games",
abstract = "Framing effects have a significant influence on the finitely repeated matching pennies game. The combination of being labelled {"}a guesser,{"} and having the objective of matching the opponent's action, appears to be advantageous. We find that being a player who aims to match the opponent's action is advantageous irrespective of whether the player moves first or second. We examine alternative explanations for our results and relate them to Edgar Allan Poe's {"}The Purloined Letter.{"} We propose a behavioral model which generates the observed asymmetry in the players' performance.",
keywords = "Edgar Allan Poe, Even and odd, Framing effects, Matching pennies",
author = "Kfir Eliaz and Ariel Rubinstein",
note = "Funding Information: ✩ We thank Marina Agranov for help in running the experiments, Eli Zvuluny for programming, Yoav Benyamini for advising us on statistical matters, Yaniv Ben-Ami and Zhauguo Zhen for their assistance in the data analysis and John Wooders and J{\"o}rg Stoye for helpful comments. We wish to especially thank the Associate editor of this journal and three referees for their exceptional comments which helped improve the paper. Financial and technical support from the Center for Experimental Social Science at New York University is gratefully acknowledged. * Corresponding author at: The University of Tel Aviv Caf{\'e}s, Israel. E-mail address:
[email protected] (A. Rubinstein).",
year = "2011",
month = jan,
doi = "10.1016/j.geb.2009.05.010",
language = "English (US)",
volume = "71",
pages = "88--99",
journal = "Games and Economic Behavior",
issn = "0899-8256",
publisher = "Academic Press Inc.",
number = "1",
}