TY - JOUR
T1 - Efficient visual information sampling develops late in childhood
AU - Jones, Peter R.
AU - Landin, Linnea
AU - McLean, Aisha
AU - Juni, Mordechai Z.
AU - Maloney, Laurence T.
AU - Nardini, Marko
AU - Dekker, Tessa M.
N1 - Publisher Copyright:
© 2019 American Psychological Association.
PY - 2019/7
Y1 - 2019/7
N2 - It is often unclear which course of action gives the best outcome. We can reduce this uncertainty by gathering more information, but gathering information always comes at a cost. For example, a sports player waiting too long to judge a ball's trajectory will run out of time to intercept it. Efficient samplers must therefore optimize a trade-off: when the costs of collecting further information exceed the expected benefits, they should stop sampling and start acting. In visually guided tasks, adults can make these trade-offs efficiently, correctly balancing any reductions in visuomotor uncertainty against cost factors associated with increased sampling. To investigate how this ability develops during childhood, we tested 6- to 11-year-olds, adolescents, and adults on a visual localization task in which the costs and benefits of sampling were formalized in a quantitative framework. This allowed us to compare participants to each other and to an ideal observer who maximizes expected reward. Visual sampling became substantially more efficient between 6 and 11 years, converging onto adult performance in adolescence. Younger children systematically undersampled information relative to the ideal observer and varied their sampling strategy more. Further analyses suggested that young children used a suboptimal decision rule that insufficiently accounted for the chance of task failure, in line with a late developing ability to compute with probabilities and costs. We therefore propose that late development of efficient information sampling, a crucial element of real-world decision-making under risk, may form an important component of suboptimality in child perception, action, and decision-making.
AB - It is often unclear which course of action gives the best outcome. We can reduce this uncertainty by gathering more information, but gathering information always comes at a cost. For example, a sports player waiting too long to judge a ball's trajectory will run out of time to intercept it. Efficient samplers must therefore optimize a trade-off: when the costs of collecting further information exceed the expected benefits, they should stop sampling and start acting. In visually guided tasks, adults can make these trade-offs efficiently, correctly balancing any reductions in visuomotor uncertainty against cost factors associated with increased sampling. To investigate how this ability develops during childhood, we tested 6- to 11-year-olds, adolescents, and adults on a visual localization task in which the costs and benefits of sampling were formalized in a quantitative framework. This allowed us to compare participants to each other and to an ideal observer who maximizes expected reward. Visual sampling became substantially more efficient between 6 and 11 years, converging onto adult performance in adolescence. Younger children systematically undersampled information relative to the ideal observer and varied their sampling strategy more. Further analyses suggested that young children used a suboptimal decision rule that insufficiently accounted for the chance of task failure, in line with a late developing ability to compute with probabilities and costs. We therefore propose that late development of efficient information sampling, a crucial element of real-world decision-making under risk, may form an important component of suboptimality in child perception, action, and decision-making.
KW - Decision-making
KW - Ideal observer
KW - Information sampling
KW - Perception
KW - Visuomotor development
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U2 - 10.1037/xge0000629
DO - 10.1037/xge0000629
M3 - Article
C2 - 31219287
AN - SCOPUS:85067615167
SN - 0096-3445
VL - 148
SP - 1138
EP - 1152
JO - Journal of Experimental Psychology: General
JF - Journal of Experimental Psychology: General
IS - 7
ER -