TY - GEN
T1 - Elimination from design to analysis
AU - Khalifa, Ahmed
AU - Gopstein, Dan
AU - Togelius, Julian
N1 - Funding Information:
ACKNOWLEDGMENT Ahmed Khalifa acknowledges the financial support from NSF grant (Award number 1717324 - “RI: Small: General Intelligence through Algorithm Invention and Selection.”).
Funding Information:
Ahmed Khalifa acknowledges the financial support from NSF grant (Award number 1717324 - "RI: Small: General Intelligence through Algorithm Invention and Selection.").
Publisher Copyright:
© 2019 IEEE.
PY - 2019/8
Y1 - 2019/8
N2 - Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand players. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
AB - Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand players. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
KW - Difficulty measurement
KW - Game design
KW - Postmortem
KW - Procedural content generation
KW - Puzzles
KW - Word games
UR - http://www.scopus.com/inward/record.url?scp=85073114985&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85073114985&partnerID=8YFLogxK
U2 - 10.1109/CIG.2019.8848017
DO - 10.1109/CIG.2019.8848017
M3 - Conference contribution
AN - SCOPUS:85073114985
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - IEEE Conference on Games 2019, CoG 2019
PB - IEEE Computer Society
T2 - 2019 IEEE Conference on Games, CoG 2019
Y2 - 20 August 2019 through 23 August 2019
ER -