@inproceedings{473197031aea43c8831d3c7624229c2a,
title = "Elimination from design to analysis",
abstract = "Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand players. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.",
keywords = "Difficulty measurement, Game design, Postmortem, Procedural content generation, Puzzles, Word games",
author = "Ahmed Khalifa and Dan Gopstein and Julian Togelius",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 2019 IEEE Conference on Games, CoG 2019 ; Conference date: 20-08-2019 Through 23-08-2019",
year = "2019",
month = aug,
doi = "10.1109/CIG.2019.8848017",
language = "English (US)",
series = "IEEE Conference on Computatonal Intelligence and Games, CIG",
publisher = "IEEE Computer Society",
booktitle = "IEEE Conference on Games 2019, CoG 2019",
}