Emergent dialogue: Eliciting values during children's collaboration with a tabletop game for change

Alissa N. Antle, Jillian L. Warren, Aaron May, Min Fan, Alyssa F. Wise

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Games for Change (G4C) is a movement and community of practice dedicated to using digital games for social change1. However, a common model of persuasion built into most G4C, called Information Deficit, assumes that supporting children to learn facts will result in behavior change around social issues. There is little evidence that this approach works. We propose a model of game play, called Emergent Dialogue, which encourages children to discuss their values during interaction with factual information in a G4C. We summarize a set of guidelines based on our Emergent Dialogue model and apply them to the design of Youtopia, a tangible, tabletop learning game about sustainability. Our goal was to create a game that provided opportunities for children to express and discuss their values around sustainable development trade-offs during game play. We evaluate our design using video, survey and questionnaire data. Our results provide evidence that our model and design guidelines are effective for supporting value-based dialogue during collaborative game play.

Original languageEnglish (US)
Title of host publicationIDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery
Pages37-46
Number of pages10
ISBN (Print)9781450322720
DOIs
StatePublished - 2014
Event13th International Conference on Interaction Design and Children, IDC 2014 - Aarhus, Denmark
Duration: Jun 17 2014Jun 20 2014

Publication series

NameACM International Conference Proceeding Series

Other

Other13th International Conference on Interaction Design and Children, IDC 2014
CountryDenmark
CityAarhus
Period6/17/146/20/14

Keywords

  • Children
  • Collaboration
  • Digital tabletop
  • Games for change
  • Multi-touch interaction
  • Sustainability
  • Tangible computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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  • Cite this

    Antle, A. N., Warren, J. L., May, A., Fan, M., & Wise, A. F. (2014). Emergent dialogue: Eliciting values during children's collaboration with a tabletop game for change. In IDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children (pp. 37-46). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/2593968.2593971