TY - JOUR
T1 - Emotional design for digital games for learning
T2 - The effect of expression, color, shape, and dimensionality on the affective quality of game characters
AU - Plass, Jan L.
AU - Homer, Bruce D.
AU - MacNamara, Andrew
AU - Ober, Teresa
AU - Rose, Maya C.
AU - Pawar, Shashank
AU - Hovey, Chris M.
AU - Olsen, Alvaro
N1 - Funding Information:
This work was partially supported by NSF CNS grant 1626098 MRI: Development of Experiential Supercomputing: Developing a Transdisciplinary Research and Innovation Holodeck, by IES Grant R305A150417 , Focused Computer Games that Promote Executive Functions Skills, and by PSC-CUNY Award # 60816-00 48 : Virtual Reality and Emotional Design for the Development of Executive Functions in Adolescents.
Publisher Copyright:
© 2019 Elsevier Ltd
PY - 2020/12
Y1 - 2020/12
N2 - What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game characters induce emotions in digital games for learning. We investigated learners' perception of the affective quality of these four different visual design features for adults and adolescents using a forced choice paradigm (studies 1–3), as well as the PANAS-X and qualitative measures (study 4). Participants were shown a series of game characters and were asked to report their emotional response. Results show the relative contribution of the four visual attributes on players’ perception of affective quality, with the visual design features of expression and dimensionality having the strongest effect, color a medium-sized effect, and shape a small to medium-sized effect.
AB - What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game characters induce emotions in digital games for learning. We investigated learners' perception of the affective quality of these four different visual design features for adults and adolescents using a forced choice paradigm (studies 1–3), as well as the PANAS-X and qualitative measures (study 4). Participants were shown a series of game characters and were asked to report their emotional response. Results show the relative contribution of the four visual attributes on players’ perception of affective quality, with the visual design features of expression and dimensionality having the strongest effect, color a medium-sized effect, and shape a small to medium-sized effect.
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U2 - 10.1016/j.learninstruc.2019.01.005
DO - 10.1016/j.learninstruc.2019.01.005
M3 - Article
AN - SCOPUS:85061738618
SN - 0959-4752
VL - 70
JO - Learning and Instruction
JF - Learning and Instruction
M1 - 101194
ER -