TY - GEN
T1 - Empowering Blind Musicians to Compose and Notate Music with SoundCells
AU - Payne, William Christopher
AU - Ahmed, Fabiha
AU - Zachor, Michael
AU - Gardell, Michael
AU - Huey, Isabel
AU - Hurst, Amy
AU - Dubois, R. Luke
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/10/22
Y1 - 2022/10/22
N2 - Commercial technologies for notating music pose usage barriers to blind and visually impaired (BVI) musicians because they use graphic user interfaces and only produce visual, print scores. However, more research to date has studied how to make existing scores available in braille or large print rather than understand the needs and workflows of BVI musicians who notate new music. To address this gap, we conducted a six-week remote study in which six BVI musicians with wide-ranging backgrounds wrote original music culminating in a live performance. To create their scores, participants used SoundCells, a product of ongoing co-design and testing with BVI musicians that uses text to generate audio, print, and braille music. Across three interviews, participants offered diverse and nuanced views of how text input could facilitate creative expression. We uncovered how vision ability, music experience, and assistive technology preference affected how music was accessed and traversed. From this research, we provide design recommendations for improving SoundCells' input and output systems, discuss how visual cues embedded in SoundCells' syntax make learning and remembering harder for people who can't view it, and reflect on how our chosen methods resulted in high engagement.
AB - Commercial technologies for notating music pose usage barriers to blind and visually impaired (BVI) musicians because they use graphic user interfaces and only produce visual, print scores. However, more research to date has studied how to make existing scores available in braille or large print rather than understand the needs and workflows of BVI musicians who notate new music. To address this gap, we conducted a six-week remote study in which six BVI musicians with wide-ranging backgrounds wrote original music culminating in a live performance. To create their scores, participants used SoundCells, a product of ongoing co-design and testing with BVI musicians that uses text to generate audio, print, and braille music. Across three interviews, participants offered diverse and nuanced views of how text input could facilitate creative expression. We uncovered how vision ability, music experience, and assistive technology preference affected how music was accessed and traversed. From this research, we provide design recommendations for improving SoundCells' input and output systems, discuss how visual cues embedded in SoundCells' syntax make learning and remembering harder for people who can't view it, and reflect on how our chosen methods resulted in high engagement.
KW - accessibility
KW - blindness
KW - braille
KW - creative expression
KW - longitudinal study
KW - music notation
KW - music technology
KW - visual impairments
UR - http://www.scopus.com/inward/record.url?scp=85141177949&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85141177949&partnerID=8YFLogxK
U2 - 10.1145/3517428.3544825
DO - 10.1145/3517428.3544825
M3 - Conference contribution
AN - SCOPUS:85141177949
T3 - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
T2 - 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022
Y2 - 23 October 2022 through 26 October 2022
ER -