TY - GEN
T1 - Empowering quality diversity in dungeon design with interactive constrained MAP-Elites
AU - Alvarez, Alberto
AU - Dahlskog, Steve
AU - Font, Jose
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/8
Y1 - 2019/8
N2 - We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a system for mixed-initiative design of the type of levels you typically find in computer role playing games. The feature uses the MAP-Elites algorithm, an illumination algorithm which divides the population into a number of cells depending on their values along several behavioral dimensions. Users can flexibly and dynamically choose relevant dimensions of variation, and incorporate suggestions produced by the algorithm in their map designs. At the same time, any modifications performed by the human feed back into MAP-Elites, and are used to generate further suggestions.
AB - We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a system for mixed-initiative design of the type of levels you typically find in computer role playing games. The feature uses the MAP-Elites algorithm, an illumination algorithm which divides the population into a number of cells depending on their values along several behavioral dimensions. Users can flexibly and dynamically choose relevant dimensions of variation, and incorporate suggestions produced by the algorithm in their map designs. At the same time, any modifications performed by the human feed back into MAP-Elites, and are used to generate further suggestions.
KW - Computer Games
KW - Evolutionary Algorithms
KW - Mixed-Initiative Co-Creativity
KW - Procedural Content Generation
UR - http://www.scopus.com/inward/record.url?scp=85073116656&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85073116656&partnerID=8YFLogxK
U2 - 10.1109/CIG.2019.8848022
DO - 10.1109/CIG.2019.8848022
M3 - Conference contribution
AN - SCOPUS:85073116656
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - IEEE Conference on Games 2019, CoG 2019
PB - IEEE Computer Society
T2 - 2019 IEEE Conference on Games, CoG 2019
Y2 - 20 August 2019 through 23 August 2019
ER -