Abstract
The principles of escalation dominance are discussed, using computer simulation. The game is played on a square checkerboard with alternating red and black squares and two teams. The teams are of bad guys and the good guys, with red guys as the red team. The various queries and moves of the game are also discussed.
Original language | English (US) |
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Pages (from-to) | 12 |
Number of pages | 1 |
Journal | Dr. Dobb's Journal |
Volume | 29 |
Issue number | 10 |
State | Published - Oct 2004 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software