Evaluating the emotional content of human motions on real and virtual characters

Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona Newell, Carol O'Sullivan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low and high resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figure 1). Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body.

Original languageEnglish (US)
Title of host publicationAPGV 2008 - Proceedings of the Symposium on Applied Perception in Graphics and Visualization
Pages67-73
Number of pages7
DOIs
StatePublished - 2008
EventSymposium on Applied Perception in Graphics and Visualization, APGV 2008 - Los Angeles, CA, United States
Duration: Aug 9 2008Aug 10 2008

Publication series

NameAPGV 2008 - Proceedings of the Symposium on Applied Perception in Graphics and Visualization

Conference

ConferenceSymposium on Applied Perception in Graphics and Visualization, APGV 2008
Country/TerritoryUnited States
CityLos Angeles, CA
Period8/9/088/10/08

Keywords

  • Motion-capture
  • Perception

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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