TY - GEN
T1 - Evaluation of an automatically-constructed graph-based representation for interactive narrative
AU - Partlan, Nathan
AU - Carstensdottir, Elin
AU - Kleinman, Erica
AU - Snodgrass, Sam
AU - Harteveld, Casper
AU - Smith, Gillian
AU - Matuk, Camillia
AU - Sutherland, Steven C.
AU - El-Nasr, Magy Seif
N1 - Funding Information:
This work was made possible by a grant from the NSF (IIS-1736185). Otherwork on StudyCrafter has also been supported by DARPA and Northeastern University. Thanks to the entire StudyCrafter team for making this work possible, and especially to Dylan Schouten for leading important organizational efforts.
Publisher Copyright:
© 2019 ACM.
PY - 2019/8/26
Y1 - 2019/8/26
N2 - Interactivity and player experience are inextricably entwined with the creation of compelling narratives for interactive digital media. Narrative shapes and buttresses many such experiences, and therefore designers must construct compelling narrative arcs while carefully considering the effects of interaction on both the story and the player. As the narrative becomes more structurally complex, due to choice-based branching and other player actions, designers need to employ commensurately capable models and visualizations to keep track of that growing complexity. However, previous models of interactive narrative have failed to fully capture interactive elements with automated, operationalized visualizations. In this paper, we describe an algorithm for automated construction of a framework-driven, graph-based representation of interactive narrative. This representation more fully and transparently models structural and interactive features of the narrative than did prior approaches. We present an initial evaluation of this representation, based on modified cognitive walkthroughs performed by interactive narrative design and research experts from our research team, and we describe the takeaways for future improvement on interactive narrative modeling and analysis.
AB - Interactivity and player experience are inextricably entwined with the creation of compelling narratives for interactive digital media. Narrative shapes and buttresses many such experiences, and therefore designers must construct compelling narrative arcs while carefully considering the effects of interaction on both the story and the player. As the narrative becomes more structurally complex, due to choice-based branching and other player actions, designers need to employ commensurately capable models and visualizations to keep track of that growing complexity. However, previous models of interactive narrative have failed to fully capture interactive elements with automated, operationalized visualizations. In this paper, we describe an algorithm for automated construction of a framework-driven, graph-based representation of interactive narrative. This representation more fully and transparently models structural and interactive features of the narrative than did prior approaches. We present an initial evaluation of this representation, based on modified cognitive walkthroughs performed by interactive narrative design and research experts from our research team, and we describe the takeaways for future improvement on interactive narrative modeling and analysis.
KW - AI
KW - Computational co-creativity
KW - Computational media
KW - Design
KW - Design representation
KW - Games
KW - Graphical models
KW - Interactive narrative
KW - Knowledge representation
KW - Player agency
KW - Structural models
UR - http://www.scopus.com/inward/record.url?scp=85072839757&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85072839757&partnerID=8YFLogxK
U2 - 10.1145/3337722.3341858
DO - 10.1145/3337722.3341858
M3 - Conference contribution
AN - SCOPUS:85072839757
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
A2 - Khosmood, Foaad
A2 - Pirker, Johanna
A2 - Apperley, Thomas
A2 - Deterding, Sebastian
PB - Association for Computing Machinery
T2 - 14th International Conference on the Foundations of Digital Games, FDG 2019
Y2 - 26 August 2019 through 30 August 2019
ER -