Abstract
Binaural renderers can be used to reproduce dynamic spatial audio over headphones and deliver immersive audio content. Six commercially available binaural renderers with different rendering methodologies were evaluated in a multi-phase subjective study. This paper presents and discusses the testing methodology, evaluation criteria, and main findings of the externalization, front/back discrimination and up/down discrimination tasks which are part of the first phase. A statistical analysis over a large number of subjects revealed that the choice of renderer has a significant effect on all three dependent measures. Further, ratings of perceived externalization for the renderers were found to be content-specific, while renderer reversal rates were much more robust to different stimuli.
Original language | English (US) |
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State | Published - 2018 |
Event | 144th Audio Engineering Society Convention 2018 - Milan, Italy Duration: May 23 2018 → May 26 2018 |
Other
Other | 144th Audio Engineering Society Convention 2018 |
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Country/Territory | Italy |
City | Milan |
Period | 5/23/18 → 5/26/18 |
ASJC Scopus subject areas
- Acoustics and Ultrasonics
- Modeling and Simulation