Abstract
Online game development activity using multi-cultural team-based learning (TBL) was examined in order to identify contributing factors to learning activities by analysing the participants’ characteristics, communications, and reflections. In this study, 12 collaborating participants from two countries were divided into three teams. The main collaborative task was to develop a game and improve it is usability for users. Participants’ characteristics and information literacy were measured as parameters for learning activity as well as developing a product for assessment. A learning reflection questionnaire was conducted to evaluate the participants’ efficacy, satisfaction and sense of achievement in learning, and any difficulties they experienced. Participants’ social media communications were classified into four categories: proposal, permission, encouragement, and acknowledgement, based on the participant’s type of communication activity. These relationships were analysed to summarise participants’ activities and to develop supporting procedures.
Original language | English (US) |
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Pages (from-to) | 181-206 |
Number of pages | 26 |
Journal | International Journal of Innovation and Learning |
Volume | 29 |
Issue number | 2 |
DOIs | |
State | Published - 2021 |
Keywords
- Coding
- Communication analysis
- Game development
- International communication
- Learning reflection
- Modelling
- Online collaboration
- Social media interaction
- TBL
- Team-based learning
- Text analysis
- Usability
ASJC Scopus subject areas
- Education
- Management of Technology and Innovation