Evolutionary computation and games

Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Original languageEnglish (US)
    Title of host publicationGECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference
    EditorsTobias Friedrich
    PublisherAssociation for Computing Machinery, Inc
    Pages841-860
    Number of pages20
    ISBN (Electronic)9781450343237
    DOIs
    StatePublished - Jul 20 2016
    Event2016 Genetic and Evolutionary Computation Conference, GECCO 2016 Companion - Denver, United States
    Duration: Jul 20 2016Jul 24 2016

    Publication series

    NameGECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference

    Other

    Other2016 Genetic and Evolutionary Computation Conference, GECCO 2016 Companion
    CountryUnited States
    CityDenver
    Period7/20/167/24/16

    Keywords

    • Evolutionary computation
    • Games
    • Playing
    • Procedural content generation

    ASJC Scopus subject areas

    • Software
    • Computer Science Applications
    • Computational Theory and Mathematics

    Cite this

    Togelius, J. (2016). Evolutionary computation and games. In T. Friedrich (Ed.), GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference (pp. 841-860). (GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference). Association for Computing Machinery, Inc. https://doi.org/10.1145/2908961.2927001