TY - GEN
T1 - Evolving card sets towards balancing dominion
AU - Mahlmann, Tobias
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
PY - 2012
Y1 - 2012
N2 - In this paper we use the popular card game Dominion as a complex test-bed for the generation of interesting and balanced game rules. Dominion is a trading-card-like game where each card type represents a different game mechanic. Each playthrough only features ten different cards, the selection of which can form a new game each time. We compare and analyse three different agents that are capable of playing Dominion on different skill levels and use three different fitness functions to generate balanced card sets. Results reveal that there are particular cards of the game that lead to balanced games independently of player skill and behaviour. The approach taken could be used to balance other games with decomposable game mechanics.
AB - In this paper we use the popular card game Dominion as a complex test-bed for the generation of interesting and balanced game rules. Dominion is a trading-card-like game where each card type represents a different game mechanic. Each playthrough only features ten different cards, the selection of which can form a new game each time. We compare and analyse three different agents that are capable of playing Dominion on different skill levels and use three different fitness functions to generate balanced card sets. Results reveal that there are particular cards of the game that lead to balanced games independently of player skill and behaviour. The approach taken could be used to balance other games with decomposable game mechanics.
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U2 - 10.1109/CEC.2012.6256441
DO - 10.1109/CEC.2012.6256441
M3 - Conference contribution
AN - SCOPUS:84866874715
SN - 9781467315098
T3 - 2012 IEEE Congress on Evolutionary Computation, CEC 2012
BT - 2012 IEEE Congress on Evolutionary Computation, CEC 2012
T2 - 2012 IEEE Congress on Evolutionary Computation, CEC 2012
Y2 - 10 June 2012 through 15 June 2012
ER -