TY - GEN
T1 - Evolving interesting maps for a first person shooter
AU - Cardamone, Luigi
AU - Yannakakis, Georgios N.
AU - Togelius, Julian
AU - Lanzi, Pier Luca
PY - 2011
Y1 - 2011
N2 - We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow the design of FPS games of lower development cost with near-infinite replay value and capability to adapt to the skills and preferences of individual players. We propose a search-based solution, where maps are evolved to optimize a fitness function that is based on the players' average fighting time. For that purpose, four different map representations are tested and compared. Results obtained showcase the clear advantage of some representations in generating interesting FPS maps and demonstrate the promise of the approach followed for automatic level design in that game genre.
AB - We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow the design of FPS games of lower development cost with near-infinite replay value and capability to adapt to the skills and preferences of individual players. We propose a search-based solution, where maps are evolved to optimize a fitness function that is based on the players' average fighting time. For that purpose, four different map representations are tested and compared. Results obtained showcase the clear advantage of some representations in generating interesting FPS maps and demonstrate the promise of the approach followed for automatic level design in that game genre.
KW - Evolutionary algorithms
KW - First-person shooters
KW - Games
KW - Player experience
KW - Procedural content generation
KW - Search-based
UR - http://www.scopus.com/inward/record.url?scp=79955850456&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79955850456&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-20525-5_7
DO - 10.1007/978-3-642-20525-5_7
M3 - Conference contribution
AN - SCOPUS:79955850456
SN - 9783642205248
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 63
EP - 72
BT - Applications of Evolutionary Computation - EvoApplications 2011
T2 - EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, EvoApplications 2011
Y2 - 27 April 2011 through 29 April 2011
ER -