TY - GEN
T1 - Evolving levels for Super Mario Bros using grammatical evolution
AU - Shaker, Noor
AU - Nicolau, Miguel
AU - Yannakakis, Georgios N.
AU - Togelius, Julian
AU - O'Neill, Michael
PY - 2012
Y1 - 2012
N2 - This paper presents the use of design grammars to evolve playable 2D platform levels through grammatical evolution (GE). Representing levels using design grammars allows simple encoding of important level design constraints, and allows remarkably compact descriptions of large spaces of levels. The expressive range of the GE-based level generator is analyzed and quantitatively compared to other feature-based and the original level generators by means of aesthetic and similarity based measures. The analysis reveals strengths and shortcomings of each generator and provides a general framework for comparing content generated by different generators. The approach presented can be used as an assistive tool by game designers to compare and analyze generators' capabilities within the same game genre.
AB - This paper presents the use of design grammars to evolve playable 2D platform levels through grammatical evolution (GE). Representing levels using design grammars allows simple encoding of important level design constraints, and allows remarkably compact descriptions of large spaces of levels. The expressive range of the GE-based level generator is analyzed and quantitatively compared to other feature-based and the original level generators by means of aesthetic and similarity based measures. The analysis reveals strengths and shortcomings of each generator and provides a general framework for comparing content generated by different generators. The approach presented can be used as an assistive tool by game designers to compare and analyze generators' capabilities within the same game genre.
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U2 - 10.1109/CIG.2012.6374170
DO - 10.1109/CIG.2012.6374170
M3 - Conference contribution
AN - SCOPUS:84871946566
SN - 9781467311922
T3 - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
SP - 304
EP - 311
BT - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
T2 - 2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012
Y2 - 11 September 2012 through 14 September 2012
ER -