Experience-driven procedural content generation (Extended abstract)

Georgios N. Yannakakis, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design. The personalization of experience via the modeling of the user, coupled with the appropriate adjustment of the content according to user needs and preferences are important steps towards effective and meaningful content generation. This paper introduces a framework for procedural content generation driven by computational models of user experience we name Experience-Driven Procedural Content Generation. While the framework is generic and applicable to various subareas of human computer interaction, we employ games as an indicative example of content-intensive software that enables rich forms of interaction.

    Original languageEnglish (US)
    Title of host publication2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages519-525
    Number of pages7
    ISBN (Electronic)9781479999538
    DOIs
    StatePublished - Dec 2 2015
    Event2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015 - Xi'an, China
    Duration: Sep 21 2015Sep 24 2015

    Publication series

    Name2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015

    Other

    Other2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015
    CountryChina
    CityXi'an
    Period9/21/159/24/15

    Keywords

    • affective loop
    • games
    • procedural content generation
    • user experience

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software

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  • Cite this

    Yannakakis, G. N., & Togelius, J. (2015). Experience-driven procedural content generation (Extended abstract). In 2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015 (pp. 519-525). [7344619] (2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ACII.2015.7344619