Experience-scapes

Eric Keylor, Winslow Burleson

Research output: Contribution to conferencePaperpeer-review

Abstract

Experience-scapes systems enable scripted sequences of media events (acoustic, visual, and haptic) to be triggered based on time and/or sensed activity. These systems use event-based schedulers and sensors in physical environments to detect and respond to individual and group activity. They are designed to motivate, sustain, and augment a wide variety of human behaviors. Ongoing user testing is geared toward understanding how these systems can be used to better understand, encourage, and organize personal and group activities. A primary goal of experience-scapes research is to leverage increasingly available ubiquitous and physical computing platforms to enhance personal and group self-awareness and self-efficacy. Through user testing and refinement, experience-scape systems are becoming readily deployable, interactive, smart environments that empower people to reflect on their everyday activities.

Original languageEnglish (US)
Pages2961-2966
Number of pages6
DOIs
StatePublished - 2008
Event28th Annual CHI Conference on Human Factors in Computing Systems - Florence, Italy
Duration: Apr 5 2008Apr 10 2008

Other

Other28th Annual CHI Conference on Human Factors in Computing Systems
Country/TerritoryItaly
CityFlorence
Period4/5/084/10/08

Keywords

  • Interaction design
  • Interactive media
  • Multimodal interfaces
  • Pervasive computing
  • Physical computing
  • Smart environments
  • Smart homes
  • Ubiquitous computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Experience-scapes'. Together they form a unique fingerprint.

Cite this