TY - GEN
T1 - Explainable Classification of EEG Data for an Active Touch Task Using Shapley Values
AU - Alsuradi, Haneen
AU - Park, Wanjoo
AU - Eid, Mohamad
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Machine learning has been used in the last decade to solve many problems in the haptics field. In particular, EEG data that is recorded during haptic interactions was used to train machine learning (ML) models to answer questions that are of interest to the neurohaptics community. However, the behavior of machine learning models in taking out their decisions is treated as black box hindering the interpretability of these decisions. In this paper, we used Shapley values, a concept from game theory, to explain the behavior of a tree-based classifier model in classifying electroencephalography data that was collected during an interaction with a surface haptic device under two conditions: with and without tactile feedback. We trained a tree-based ML model to classify data based on the presence or absence of tactile feedback. Using Shapley values, we identified the features (across and within channels) that contribute the most to the classification decision. Results showed channel AF3 and neural activity after 700 ms from the onset contributed the most in recognizing tactile feedback in the interaction. This study demonstrates the use of explainable machine learning in the field of Neurohaptics.
AB - Machine learning has been used in the last decade to solve many problems in the haptics field. In particular, EEG data that is recorded during haptic interactions was used to train machine learning (ML) models to answer questions that are of interest to the neurohaptics community. However, the behavior of machine learning models in taking out their decisions is treated as black box hindering the interpretability of these decisions. In this paper, we used Shapley values, a concept from game theory, to explain the behavior of a tree-based classifier model in classifying electroencephalography data that was collected during an interaction with a surface haptic device under two conditions: with and without tactile feedback. We trained a tree-based ML model to classify data based on the presence or absence of tactile feedback. Using Shapley values, we identified the features (across and within channels) that contribute the most to the classification decision. Results showed channel AF3 and neural activity after 700 ms from the onset contributed the most in recognizing tactile feedback in the interaction. This study demonstrates the use of explainable machine learning in the field of Neurohaptics.
KW - EEG
KW - Explainable machine learning
KW - Haptics
KW - Neurohaptics
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U2 - 10.1007/978-3-030-60117-1_30
DO - 10.1007/978-3-030-60117-1_30
M3 - Conference contribution
AN - SCOPUS:85094129176
SN - 9783030601164
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 406
EP - 416
BT - HCI International 2020 – Late Breaking Papers
A2 - Stephanidis, Constantine
A2 - Kurosu, Masaaki
A2 - Degen, Helmut
A2 - Reinerman-Jones, Lauren
PB - Springer Science and Business Media Deutschland GmbH
T2 - 22nd International Conference on Human Computer Interaction,HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -