Exploring a large space of small games

Gabriella A.B. Barros, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.

    Original languageEnglish (US)
    Title of host publicationIEEE Conference on Computatonal Intelligence and Games, CIG
    PublisherIEEE Computer Society
    ISBN (Electronic)9781479935468
    DOIs
    StatePublished - Oct 21 2014
    Event2014 IEEE Conference on Computational Intelligence and Games, CIG 2014 - Dortmund, Germany
    Duration: Aug 26 2014Aug 29 2014

    Publication series

    NameIEEE Conference on Computatonal Intelligence and Games, CIG
    ISSN (Print)2325-4270
    ISSN (Electronic)2325-4289

    Other

    Other2014 IEEE Conference on Computational Intelligence and Games, CIG 2014
    CountryGermany
    CityDortmund
    Period8/26/148/29/14

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software

    Cite this

    Barros, G. A. B., & Togelius, J. (2014). Exploring a large space of small games. In IEEE Conference on Computatonal Intelligence and Games, CIG [6932922] (IEEE Conference on Computatonal Intelligence and Games, CIG). IEEE Computer Society. https://doi.org/10.1109/CIG.2014.6932922