TY - GEN
T1 - Exploring a large space of small games
AU - Barros, Gabriella A.B.
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/10/21
Y1 - 2014/10/21
N2 - We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
AB - We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
UR - http://www.scopus.com/inward/record.url?scp=84910072309&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84910072309&partnerID=8YFLogxK
U2 - 10.1109/CIG.2014.6932922
DO - 10.1109/CIG.2014.6932922
M3 - Conference contribution
AN - SCOPUS:84910072309
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - IEEE Conference on Computatonal Intelligence and Games, CIG
PB - IEEE Computer Society
T2 - 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014
Y2 - 26 August 2014 through 29 August 2014
ER -