Exploring adaptive scaffolding in a multifaceted tangible learning environment

Elissa Thomas, Victor Girotto, Alex Abreu, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker

Research output: Contribution to journalConference articlepeer-review


The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.

Original languageEnglish (US)
Pages (from-to)81-84
Number of pages4
JournalCEUR Workshop Proceedings
StatePublished - 2013
EventWorkshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, United States
Duration: Jul 9 2013Jul 13 2013


  • Adaptive scaffolding
  • Tangible learning environments
  • Teachable agents

ASJC Scopus subject areas

  • General Computer Science


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