@inproceedings{12ac4641d49e46bbbdcc0e95385bedbc,
title = "Exploring Emotional Design Features for Virtual Reality Games",
abstract = "Recognizing the importance of emotion for learning in general, and for VR games in particular, we investigated three emotional design features, including two visual features (background lighting and particle effects) and an interaction feature (available actions). Our findings revealed the affective quality of these three design features, showing that particle effects and actions significantly increase positive emotion, while dark background lighting induces slightly negative emotions. Action, however, also increased the perceived level of cognitive load. Only action had an effect on perceived presence, whereas background lighting and particle effects did not. We discuss the implication of our findings for the design of VR games for learning.",
keywords = "Design, Emotion, Game, Virtual Reality",
author = "Yuli Shao and Yuqi Hang and Fabian Froehlich and Homer, {Bruce D.} and Plass, {Jan L.}",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.; 10th Joint Conference on Serious Games, JCSG 2024 ; Conference date: 07-11-2024 Through 08-11-2024",
year = "2025",
doi = "10.1007/978-3-031-74138-8_21",
language = "English (US)",
isbn = "9783031741371",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "298--312",
editor = "Plass, {Jan L.} and Xavier Ochoa",
booktitle = "Serious Games - 10th Joint International Conference, JCSG 2024, Proceedings",
address = "Germany",
}