Exploring Emotional Design Features for Virtual Reality Games

Yuli Shao, Yuqi Hang, Fabian Froehlich, Bruce D. Homer, Jan L. Plass

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recognizing the importance of emotion for learning in general, and for VR games in particular, we investigated three emotional design features, including two visual features (background lighting and particle effects) and an interaction feature (available actions). Our findings revealed the affective quality of these three design features, showing that particle effects and actions significantly increase positive emotion, while dark background lighting induces slightly negative emotions. Action, however, also increased the perceived level of cognitive load. Only action had an effect on perceived presence, whereas background lighting and particle effects did not. We discuss the implication of our findings for the design of VR games for learning.

Original languageEnglish (US)
Title of host publicationSerious Games - 10th Joint International Conference, JCSG 2024, Proceedings
EditorsJan L. Plass, Xavier Ochoa
PublisherSpringer Science and Business Media Deutschland GmbH
Pages298-312
Number of pages15
ISBN (Print)9783031741371
DOIs
StatePublished - 2025
Event10th Joint Conference on Serious Games, JCSG 2024 - New York City, United States
Duration: Nov 7 2024Nov 8 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15259 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th Joint Conference on Serious Games, JCSG 2024
Country/TerritoryUnited States
CityNew York City
Period11/7/2411/8/24

Keywords

  • Design
  • Emotion
  • Game
  • Virtual Reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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