Exploring human behaviour in design education: Supporting sustainable decision-making with a tabletop activity

Amanda Willis, Alyssa Wise, Alissa Antle

Research output: Contribution to journalConference articlepeer-review

Abstract

This paper explores the behaviour of learners engaging with a sustainable tabletop activity. Fitting with the theme of Resource-Sensitive Design, this paper takes the viewpoint that the early educational experiences of future designers can shape how they conceive the complex issues of resource scarcity, and therefore design education using technology can support learning and behaviours for sustainable decisions. Videos of twenty pairs of students playing the land planning game "[Blinded]" were qualitatively analyzed using a speech-Act theory framework to identify emergent themes on collaboration and decision-making. The findings showed that learners used tools with speech acts in many ways that enhanced collaborative behaviours: 1. advocating for issues using evidence, and 2. sharing values to convince a partner and 3. engaging a non-Attentive partner. The implications for design include supporting: informed decision-making, highly visible information, buy-in processes, and encouraging learners to express their values. These findings provide new avenues for exploring spaces for negotiation about the environment and decision-making about difficult trade-offs.

Original languageEnglish (US)
Pages (from-to)369-378
Number of pages10
JournalProceedings of the International Conference on Engineering Design, ICED
Volume8
Issue numberDS87-8
StatePublished - 2017
Event21st International Conference on Engineering Design, ICED 2017 - Vancouver, Canada
Duration: Aug 21 2017Aug 25 2017

Keywords

  • Design education
  • Human behaviour in design
  • Social responsibility
  • Sustainability

ASJC Scopus subject areas

  • Engineering (miscellaneous)
  • Industrial and Manufacturing Engineering
  • Modeling and Simulation

Fingerprint Dive into the research topics of 'Exploring human behaviour in design education: Supporting sustainable decision-making with a tabletop activity'. Together they form a unique fingerprint.

Cite this