Abstract
This paper explores the behaviour of learners engaging with a sustainable tabletop activity. Fitting with the theme of Resource-Sensitive Design, this paper takes the viewpoint that the early educational experiences of future designers can shape how they conceive the complex issues of resource scarcity, and therefore design education using technology can support learning and behaviours for sustainable decisions. Videos of twenty pairs of students playing the land planning game "[Blinded]" were qualitatively analyzed using a speech-Act theory framework to identify emergent themes on collaboration and decision-making. The findings showed that learners used tools with speech acts in many ways that enhanced collaborative behaviours: 1. advocating for issues using evidence, and 2. sharing values to convince a partner and 3. engaging a non-Attentive partner. The implications for design include supporting: informed decision-making, highly visible information, buy-in processes, and encouraging learners to express their values. These findings provide new avenues for exploring spaces for negotiation about the environment and decision-making about difficult trade-offs.
Original language | English (US) |
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Pages (from-to) | 369-378 |
Number of pages | 10 |
Journal | Proceedings of the International Conference on Engineering Design, ICED |
Volume | 8 |
Issue number | DS87-8 |
State | Published - 2017 |
Event | 21st International Conference on Engineering Design, ICED 2017 - Vancouver, Canada Duration: Aug 21 2017 → Aug 25 2017 |
Keywords
- Design education
- Human behaviour in design
- Social responsibility
- Sustainability
ASJC Scopus subject areas
- Engineering (miscellaneous)
- Industrial and Manufacturing Engineering
- Modeling and Simulation