Exploring the Impact of Auditory Cues on Dynamic Balance Performance in Virtual Reality: A Comparative Study of Headphones and Loudspeakers

Yi Wu, Anat Lubetzky, Liraz Arie, Al F. Olsen, Delong Lin, Daphna Harel, Agnieszka Roginska

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a comparative study of headphone and loudspeaker reproduction of spatial auditory cues and their influence on dynamic balance performance in healthy young adults. This study was part of a longer protocol and our long-term goal is to develop various systems, from simple home applications to advanced clinical tools, for studying and rehabilitating human movement and balance. Here we employed a ball avoidance task in a Virtual Reality (VR) environment, featuring synchronized foreground ball sounds and background distracting sounds. The sounds were delivered via two modalities: headphones or an array of loudspeakers. Participants experienced three distinct auditory conditions: Silent, Ball Sound, and Sound Distractors under two sets of instructions (guided or unguided). The findings revealed several significant differences in acceleration between protocols and in reaction time between modalities. Participants exhibited more acceleration under the Sound Distractors condition compared to the Silent condition, indicating that sounds influenced performance overall. However, under challenging conditions, healthy young adults in an urban environment are able to filter out sounds that are irrelevant to the task at hand. Some differences in reaction time between the headphones and loudspeakers (e.g., overall slower with headphones but faster with ball sounds) need to be further investigated prior to creating a fully portable headphones-based assessment.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages384-391
Number of pages8
ISBN (Electronic)9798350372021
DOIs
StatePublished - 2024
Event6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024 - Los Angeles, United States
Duration: Jan 17 2024Jan 19 2024

Publication series

NameProceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024

Conference

Conference6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
Country/TerritoryUnited States
CityLos Angeles
Period1/17/241/19/24

Keywords

  • Audio Systems
  • Headphones
  • Loudspeakers
  • Motion Analysis
  • Virtual Reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Media Technology
  • Modeling and Simulation

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