TY - GEN
T1 - Exploring the Impact of Auditory Cues on Dynamic Balance Performance in Virtual Reality
T2 - 6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
AU - Wu, Yi
AU - Lubetzky, Anat
AU - Arie, Liraz
AU - Olsen, Al F.
AU - Lin, Delong
AU - Harel, Daphna
AU - Roginska, Agnieszka
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - We present a comparative study of headphone and loudspeaker reproduction of spatial auditory cues and their influence on dynamic balance performance in healthy young adults. This study was part of a longer protocol and our long-term goal is to develop various systems, from simple home applications to advanced clinical tools, for studying and rehabilitating human movement and balance. Here we employed a ball avoidance task in a Virtual Reality (VR) environment, featuring synchronized foreground ball sounds and background distracting sounds. The sounds were delivered via two modalities: headphones or an array of loudspeakers. Participants experienced three distinct auditory conditions: Silent, Ball Sound, and Sound Distractors under two sets of instructions (guided or unguided). The findings revealed several significant differences in acceleration between protocols and in reaction time between modalities. Participants exhibited more acceleration under the Sound Distractors condition compared to the Silent condition, indicating that sounds influenced performance overall. However, under challenging conditions, healthy young adults in an urban environment are able to filter out sounds that are irrelevant to the task at hand. Some differences in reaction time between the headphones and loudspeakers (e.g., overall slower with headphones but faster with ball sounds) need to be further investigated prior to creating a fully portable headphones-based assessment.
AB - We present a comparative study of headphone and loudspeaker reproduction of spatial auditory cues and their influence on dynamic balance performance in healthy young adults. This study was part of a longer protocol and our long-term goal is to develop various systems, from simple home applications to advanced clinical tools, for studying and rehabilitating human movement and balance. Here we employed a ball avoidance task in a Virtual Reality (VR) environment, featuring synchronized foreground ball sounds and background distracting sounds. The sounds were delivered via two modalities: headphones or an array of loudspeakers. Participants experienced three distinct auditory conditions: Silent, Ball Sound, and Sound Distractors under two sets of instructions (guided or unguided). The findings revealed several significant differences in acceleration between protocols and in reaction time between modalities. Participants exhibited more acceleration under the Sound Distractors condition compared to the Silent condition, indicating that sounds influenced performance overall. However, under challenging conditions, healthy young adults in an urban environment are able to filter out sounds that are irrelevant to the task at hand. Some differences in reaction time between the headphones and loudspeakers (e.g., overall slower with headphones but faster with ball sounds) need to be further investigated prior to creating a fully portable headphones-based assessment.
KW - Audio Systems
KW - Headphones
KW - Loudspeakers
KW - Motion Analysis
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85187218588&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85187218588&partnerID=8YFLogxK
U2 - 10.1109/AIxVR59861.2024.00065
DO - 10.1109/AIxVR59861.2024.00065
M3 - Conference contribution
AN - SCOPUS:85187218588
T3 - Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
SP - 384
EP - 391
BT - Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 17 January 2024 through 19 January 2024
ER -